public static void OrcBeg(Mobile m, object targeted, double chance) { Mobile t = (Mobile)targeted; Item reward = null; string rewardName = ""; if (chance > .99 && m.Skills.Begging.Base >= 100) { int rand = Utility.Random(2); if (rand == 0) { reward = new GruesomeStandardArtifact(); //Gruesome Standard Artifact! } else if (rand == 1) { reward = new BeggerCoins(50); rewardName = "50 Dull Silver Coins."; } else if (rand == 2) { reward = new FurCape(); } } if (chance >= .95) { int rand = Utility.Random(7); if (rand == 0) { reward = new LambLeg(); } else if (rand == 1) { reward = new Head(); } else if (rand == 2) { reward = new FishSteak(); } else if (rand == 3) { reward = new Pickaxe(); } else if (rand == 5) { reward = new IronIngot(1); } else if (rand == 5) { reward = new BeggerCoins(25); rewardName = "25 Dull Silver Coins."; } } Reward(m, t, reward, rewardName); }
private void Restock_Callback() { if (TotalItems < ItemsMax) { for (int i = TotalItems; i < ItemsMax; i++) { Item item = null; switch (Utility.RandomMinMax(1, 11)) { default: case 1: item = new Grapes(); break; case 2: item = new Ham(); break; case 3: item = new CheeseWedge(); break; case 4: item = new Muffins(); break; case 5: item = new FishSteak(); break; case 6: item = new Ribs(); break; case 7: item = new CookedBird(); break; case 8: item = new Sausage(); break; case 9: item = new Apple(); break; case 10: item = new Peach(); break; case 11: item = new Bandage(); break; } if (item != null) { DropItem(item); } } } }
public static void FillHold(BaseGalleon galleon) { if (galleon == null) { return; } Container hold = galleon.GalleonHold; if (hold != null) { int cnt = Utility.RandomMinMax(7, 14); for (int i = 0; i < cnt; i++) { Item item = RunicReforging.GenerateRandomItem(galleon); if (item != null) { hold.DropItem(item); } } hold.DropItem(new Swab()); hold.DropItem(new Ramrod()); hold.DropItem(new Matches(Utility.RandomMinMax(25, 30))); hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new FuseCord(Utility.RandomMinMax(7, 10))); if (.10 >= Utility.RandomDouble()) { hold.DropItem(new SmugglersCache()); } if (.10 >= Utility.RandomDouble()) { FishSteak steaks = new FishSteak(5); switch (Utility.Random(5)) { case 0: steaks.Name = "Spiced Salmon"; steaks.Hue = 1759; break; case 1: steaks.Name = "Dried Tuna"; steaks.Hue = 2108; break; case 2: steaks.Name = "Salted Snapper"; steaks.Hue = 1864; break; case 3: steaks.Name = "Salted Herring"; steaks.Hue = 2302; break; case 4: steaks.Name = "Spiced Salmon"; steaks.Hue = 1637; break; } hold.DropItem(steaks); } hold.DropItem(new Gold(Utility.RandomMinMax(5000, 25000))); if (0.50 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: case 1: case 2: hold.DropItem(new IronWire(Utility.RandomMinMax(1, 5))); break; case 3: case 4: case 5: hold.DropItem(new CopperWire(Utility.RandomMinMax(1, 5))); break; case 6: case 7: hold.DropItem(new SilverWire(Utility.RandomMinMax(1, 5))); break; case 8: hold.DropItem(new GoldWire(Utility.RandomMinMax(1, 5))); break; } } switch (Utility.Random(8)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new IronOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new IronIngot(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new DullCopperOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new DullCopperIngot(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new ShadowIronOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new ShadowIronIngot(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new CopperOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new CopperIngot(Utility.RandomMinMax(40, 50))); } break; case 4: if (Utility.RandomBool()) { hold.DropItem(new BronzeOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BronzeIngot(Utility.RandomMinMax(40, 50))); } break; case 5: if (Utility.RandomBool()) { hold.DropItem(new AgapiteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new AgapiteIngot(Utility.RandomMinMax(40, 50))); } break; case 6: if (Utility.RandomBool()) { hold.DropItem(new VeriteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new VeriteIngot(Utility.RandomMinMax(40, 50))); } break; case 7: if (Utility.RandomBool()) { hold.DropItem(new ValoriteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new ValoriteIngot(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(5)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new Board(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new Log(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new OakBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new OakLog(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new AshBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new AshLog(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new YewBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new YewLog(Utility.RandomMinMax(40, 50))); } break; case 4: if (Utility.RandomBool()) { hold.DropItem(new BloodwoodBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BloodwoodLog(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(4)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new Leather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new Hides(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new SpinedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new SpinedHides(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new HornedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new HornedHides(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new BarbedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BarbedHides(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(4)) { case 0: hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(5, 10))); break; case 1: hold.DropItem(new LightCannonball(Utility.RandomMinMax(5, 10))); break; case 2: hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(5, 10))); break; case 3: hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(5, 10))); break; } //Rares if (0.8 > Utility.RandomDouble()) { Item deed; if (Utility.RandomBool()) { if (Core.EJ) { deed = new CarronadeDeed(); } else { deed = new HeavyShipCannonDeed(); } } else { if (Core.EJ) { deed = new CulverinDeed(); } else { deed = new LightShipCannonDeed(); } } hold.DropItem(deed); } if (0.025 > Utility.RandomDouble()) { if (Utility.RandomBool()) { hold.DropItem(new WhiteClothDyeTub()); } else { hold.DropItem(PermanentBoatPaint.DropRandom()); } } RefinementComponent.Roll(hold, 3, 0.25); if (Points.PointsSystem.RisingTide.Enabled) { hold.DropItem(new MaritimeCargo()); hold.DropItem(new MaritimeCargo()); if (galleon is OrcishGalleon) { hold.DropItem(new MaritimeCargo()); if (Utility.RandomBool()) { hold.DropItem(new MaritimeCargo()); } } } } }
public static void FillHold(BaseGalleon galleon) { if (galleon == null) { return; } Container hold = galleon.GalleonHold; if (hold != null) { int cnt = Utility.RandomMinMax(7, 14); for (int i = 0; i < cnt; i++) { Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); } else if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); } else { item.Delete(); } hold.DropItem(item); } hold.DropItem(new Swab()); hold.DropItem(new Ramrod()); hold.DropItem(new Matches(Utility.RandomMinMax(25, 30))); hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new Fusecord(Utility.RandomMinMax(7, 10))); if (.10 >= Utility.RandomDouble()) { hold.DropItem(new SmugglersCache()); } if (.10 >= Utility.RandomDouble()) { FishSteak steaks = new FishSteak(5); switch (Utility.Random(5)) { case 0: steaks.Name = "Spiced Salmon"; steaks.Hue = 1759; break; case 1: steaks.Name = "Dried Tuna"; steaks.Hue = 2108; break; case 2: steaks.Name = "Salted Snapper"; steaks.Hue = 1864; break; case 3: steaks.Name = "Salted Herring"; steaks.Hue = 2302; break; case 4: steaks.Name = "Spiced Salmon"; steaks.Hue = 1637; break; } hold.DropItem(steaks); } /*if (0.10 > Utility.RandomDouble()) * { * Item item = null; * switch (Utility.Random(6)) * { * case 0: item = new LightScatterShot(); break; * case 1: item = new HeavyScatterShot(); break; * case 2: item = new LightFragShot(); break; * case 3: item = new HeavyFragShot(); break; * case 4: item = new LightHotShot(); break; * case 5: item = new HeavyHotShot(); break; * } * * if (item != null) * { * item.Amount = Utility.RandomMinMax(2, 10); * hold.DropItem(item); * } * }*/ hold.DropItem(new Gold(Utility.RandomMinMax(5000, 25000))); if (0.50 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: case 1: case 2: hold.DropItem(new IronWire(Utility.RandomMinMax(1, 5))); break; case 3: case 4: case 5: hold.DropItem(new CopperWire(Utility.RandomMinMax(1, 5))); break; case 6: case 7: hold.DropItem(new SilverWire(Utility.RandomMinMax(1, 5))); break; case 8: hold.DropItem(new GoldWire(Utility.RandomMinMax(1, 5))); break; } } switch (Utility.Random(8)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new IronOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new IronIngot(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new DullCopperOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new DullCopperIngot(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new ShadowIronOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new ShadowIronIngot(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new CopperOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new CopperIngot(Utility.RandomMinMax(40, 50))); } break; case 4: if (Utility.RandomBool()) { hold.DropItem(new BronzeOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BronzeIngot(Utility.RandomMinMax(40, 50))); } break; case 5: if (Utility.RandomBool()) { hold.DropItem(new AgapiteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new AgapiteIngot(Utility.RandomMinMax(40, 50))); } break; case 6: if (Utility.RandomBool()) { hold.DropItem(new VeriteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new VeriteIngot(Utility.RandomMinMax(40, 50))); } break; case 7: if (Utility.RandomBool()) { hold.DropItem(new ValoriteOre(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new ValoriteIngot(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(5)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new Board(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new Log(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new OakBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new OakLog(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new AshBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new AshLog(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new YewBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new YewLog(Utility.RandomMinMax(40, 50))); } break; case 4: if (Utility.RandomBool()) { hold.DropItem(new BloodwoodBoard(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BloodwoodLog(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(4)) { case 0: if (Utility.RandomBool()) { hold.DropItem(new Leather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new Hides(Utility.RandomMinMax(40, 50))); } break; case 1: if (Utility.RandomBool()) { hold.DropItem(new SpinedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new SpinedHides(Utility.RandomMinMax(40, 50))); } break; case 2: if (Utility.RandomBool()) { hold.DropItem(new HornedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new HornedHides(Utility.RandomMinMax(40, 50))); } break; case 3: if (Utility.RandomBool()) { hold.DropItem(new BarbedLeather(Utility.RandomMinMax(40, 50))); } else { hold.DropItem(new BarbedHides(Utility.RandomMinMax(40, 50))); } break; } switch (Utility.Random(4)) { case 0: hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(5, 10))); break; case 1: hold.DropItem(new LightCannonball(Utility.RandomMinMax(5, 10))); break; case 2: hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(5, 10))); break; case 3: hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(5, 10))); break; } //Rares if (0.8 > Utility.RandomDouble()) { if (Utility.RandomBool()) { hold.DropItem(new HeavyShipCannonDeed()); } else { hold.DropItem(new LightShipCannonDeed()); } } if (0.025 > Utility.RandomDouble()) { if (Utility.RandomBool()) { hold.DropItem(new WhiteClothDyeTub()); } else { hold.DropItem(PermanentBoatPaint.DropRandom()); } } RefinementComponent.Roll(hold, 3, 0.25); } }
public static void VendorBeg(Mobile m, object targeted, double chance) { //Console.WriteLine("Chance: {0}", chance); Mobile t = (Mobile)targeted; Item reward = null; string rewardName = ""; if (chance > .99 && m.Skills.Begging.Base >= 100) //Vendor Only (1 hour cooldown) { int rand = Utility.Random(9); //0-9 (10 Total) (40% chance for a item) if (rand == 0) { reward = new RockArtifact(); //Rock Artifact rewardName = "A rock"; } else if (rand == 2) { reward = new BeggerCoins(24); //Special Coins rewardName = "24 dull slver coins."; } else if (rand == 4) //Fur Boots { reward = new FurBoots(); rewardName = "a pair of Fur Boots"; } else if (rand == 6) { reward = new FlowerGarland(); rewardName = "a flower Garland"; } } Console.WriteLine("RewardName (1) {0}", reward); if (chance > .95 && m.Skills.Begging.Base >= 90 && reward == null) { int rand = Utility.Random(9); Console.WriteLine("Random 2 is {0}", rand); if (rand == 0) { reward = new BegBedRoll(); rewardName = "Bedroll"; } else if (rand == 1) { reward = new Cookies(); rewardName = "Cookies"; } else if (rand == 3) { reward = new FishSteak(); rewardName = "Fish Steaks"; } else if (rand == 4) { reward = new FishingPole(); rewardName = "Fishing Pole"; } else if (rand == 6) { reward = new BeggerCoins(12); rewardName = "12 Dull Silver Coins."; } else if (rand == 7) { reward = new Turnip(); rewardName = "Turnip"; } else if (rand == 9) { reward = new CeramicMug(); rewardName = "Ceramic Mug"; } } Console.WriteLine("RewardName (2) {0}", reward); if (reward == null) { JunkBeg(m, t, chance); } else { Reward(m, t, reward, rewardName); } }