Exemple #1
0
    //look for a fish to eat and speed towards that fish
    void BehaveHunting()
    {
        //does the fish have a target already?
        if (target)
        {
            //is the target still valid, can be invalid if on another w or has grown larger than this fish
            if (target.GetComponent <HyperColliderManager>().w == myHyper.w && target.GetComponent <Fish>().size <= size)
            {
                //move forwards while restricting speed
                _cachedTransform.Translate(Vector3.forward * Time.deltaTime * huntingSpeed);

                //smoothly turn towards the target location
                if (_cachedTransform.rotation != Quaternion.LookRotation(target.transform.position - _cachedTransform.position))
                {
                    _cachedTransform.rotation = Quaternion.Slerp(
                        _cachedTransform.rotation,
                        Quaternion.LookRotation(target.transform.position - _cachedTransform.position),
                        Time.deltaTime * 10
                        );
                }
            }
            else  //look for a new target
            {
                target = fishManager.RequestTarget(gameObject, false);
            }
        }
        else  //fish does not have a target
              //are there valid targets?
        {
            if (!noTargets)
            {
                target = fishManager.RequestTarget(gameObject, false);
            }
            else
            {
                BehaveHungry();
            }
        }
    }