Exemple #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        FishCatcher fc = other.gameObject.GetComponentInParent <FishCatcher>();

        if (fc != null && fc.fishCaught > 0 && other.gameObject.layer != gameObject.layer)
        {
            fc.LoseFish();
            Invoke("SpawnCaughtFish", 0.1f);
        }
    }