Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (joint == null)
     {
         joint = joint.CopyComponent(gameObject);
         if (attached != null)
         {
             attached.GetComponent <FaceVelocity2D>().enabled = true;
         }
         attached      = null;
         joint.enabled = false;
     }
 }
Exemple #2
0
 public bool TryAttach()
 {
     if (attached == null)
     {
         var res = new List <Collider2D>();
         GetComponent <Rigidbody2D>().OverlapCollider(filter, res);
         foreach (var item in res)
         {
             if (item.GetComponent <FishBehaviour2D>() != null)
             {
                 attached = item.GetComponent <FishBehaviour2D>();
                 attached.GetComponent <FaceVelocity2D>().enabled = false;
                 // joint.connectedAnchor = attached.transform.position;
                 joint.connectedBody = attached.GetComponent <Rigidbody2D>();
                 joint.enabled       = true;
                 return(true);
             }
         }
     }
     return(false);
 }