private void OnEnable()
    {
        player.RegisterPlayerEvents();
        playerCamera.RegisterPlayerCameraEvents();
        checkObjectCamera.InteractWithObjectEvent += InteractWithObjectEventCalled;

        player.playerInput.OnLeftBumperPressedEvent  += OnLeftBumperPressedEventCalled;
        player.playerInput.OnRightBumperPressedEvent += OnRightBumperPressedEventCalled;
    }