private void GenerateNetwork()
        {
            //create neurons
            var output = new FiringNeuron[Options.LayerStructure.Length, Options.MaxLayerDensity];

            for (var layer = 1; layer < Options.LayerStructure.Length; layer++)
            {
                for (var neuron = 0; neuron < Options.LayerStructure[layer]; neuron++)
                {
                    output[layer, neuron] =
                        new FiringNeuron(new Coordinate(layer, neuron), Options.LayerStructure[layer - 1], new SigmoidActivationFunction());
                }
            }

            NeuronLayers     = output;
            _proposedNeurons = new IProposedNeuron[Options.LayerStructure.Length, Options.MaxLayerDensity];
        }
        public double GetActivationSlopeAt(FiringNeuron neuron)
        {
            var tanh = neuron.Output;

            return(1 - tanh * tanh);
        }
 public override double GetActivationSlopeAt(FiringNeuron neuron)
 => neuron.Output * (1 - neuron.Output);
Exemple #4
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            public override double GetActivationSlopeAt(FiringNeuron neuron)
            {
                double y = neuron.Output;

                return(y * (1 - y));
            }
 // This is the derivative after modifying the loss function.
 public override double GetActivationSlopeAt(FiringNeuron neuron) => 1;
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 public override double GetActivationSlopeAt(FiringNeuron neuron) => neuron.TotalInput > 0 ? 1 : .01;
Exemple #7
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 public abstract double GetActivationSlopeAt(FiringNeuron neuron);
Exemple #8
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        public static void Main()
        {
            int    totalSamples = 1000;
            double learningRate = 0.02;

            #region Manufacture some data

            var random = new Random();
            var data   = (
                from i in Enumerable.Range(0, totalSamples)
                let input1 = random.Next(2)
                             let input2 = random.Next(2)
                                          select new
            {
                input1,
                input2,
                // A NAND gate should be 0 only when both inputs are 1
                DesiredOutput = input1 == 1 && input2 == 1 ? 0 : 1
            }).ToArray();
            #endregion

            // Split the data into training and testing sets
            int trainingCount = totalSamples * 8 / 10;
            var trainingSet   = data.Take(trainingCount);
            var testingSet    = data.Skip(trainingCount);

            var neuron       = new Neuron();
            var firingNeuron = new FiringNeuron(neuron);

            // Train
            foreach (var sample in trainingSet)
            {
                firingNeuron.Learn(sample.input1, sample.input2, sample.DesiredOutput, learningRate);
            }

            // Test
            var testResults = (
                from sample in testingSet
                let actualOutput = firingNeuron.Fire(sample.input1, sample.input2)
                                   let success = actualOutput >= .5 == (sample.DesiredOutput == 1)
                                                 let error = actualOutput - sample.DesiredOutput
                                                             group error by success).ToArray();

            // Report results

            neuron.PrintDump();

            testResults
            .Select(t => new { Successful = t.Key, Count = t.Count() })
            .PrintDump();

            testResults
            .SelectMany(t => t)
            .Average(t => Math.Abs(t))
            .PrintDump();

            testResults
            .SelectMany(t => t)
            .GroupBy(Loss => Math.Round(Loss, 2))
            .Select(g => new { Error = g.Key, Count = g.Count() })
            .OrderBy(g => g.Error)
            .PrintDump();
        }