public ListeningAimingInteractiveObjectActionStateManager(FiringInteractiveObjectActionStateBehavior FiringInteractiveObjectActionStateBehaviorRef, ref AimingInteractiveObjectActionStateBehaviorInputDataSystem aimingInteractiveObjectActionStateBehaviorInputDataSystemRef) { this.FiringInteractiveObjectActionStateBehavior = FiringInteractiveObjectActionStateBehaviorRef; this._aimingInteractiveObjectActionStateBehaviorInputDataSystemRef = aimingInteractiveObjectActionStateBehaviorInputDataSystemRef; }
public AimingAimingInteractiveObjectActionStateManager(FiringInteractiveObjectActionStateBehavior firingInteractiveObjectActionStateBehavior) { FiringInteractiveObjectActionStateBehavior = firingInteractiveObjectActionStateBehavior; }