Exemple #1
0
 private void StartParticleSystems()
 {
     foreach (ParticleSystem p in gameObject.GetComponentsInChildren <ParticleSystem>())
     {
         if (ManualParticleSystems == null || ManualParticleSystems.Length == 0 ||
             System.Array.IndexOf(ManualParticleSystems, p) < 0)
         {
             if (p.main.startDelay.constant == 0.0f)
             {
                 // wait until next frame because the transform may change
                 var m = p.main;
                 var d = p.main.startDelay;
                 d.constant   = 0.01f;
                 m.startDelay = d;
             }
             else if (firing.GetShouldWait())
             {
                 var m = p.main;
                 var d = p.main.startDelay;
                 d.constant   = 1.5f;
                 m.startDelay = d;
             }
             p.Play();
         }
     }
 }