void Start() { for (int i = 0; i < numFireflies; i++) { Transform firefly = Instantiate( fireflyPrefab, Random.insideUnitSphere * maxDistanceFromOrigin + transform.position, Quaternion.identity ) as Transform; firefly.parent = transform; FireflyMovement fMovement = firefly.GetComponent <FireflyMovement>(); FireflyFlash fFlash = firefly.GetComponent <FireflyFlash>(); fMovement.speed = Random.Range(10, maxSpeed); fFlash.phase = Random.Range(0, fFlash.flashPeriod); } }
void OnTriggerEnter(Collider col) { FireflyMovement check = col.GetComponent <FireflyMovement>(); if (check != null) { if (reduceRain) { m_WeatherManager.ReduceRain(); } if (increaseRain) { m_WeatherManager.IncreaseRain(); } if (thunderDelay > 0.0f) { m_WeatherManager.IncreaseThunderDelay(thunderDelay); } if (thunderDelay < 0.0f) { m_WeatherManager.ReduceThunderDelay(-thunderDelay); } if (lightningFreq > 0.0f) { m_WeatherManager.IncreaseLightningFrequency(lightningFreq); } if (lightningFreq < 0.0f) { m_WeatherManager.ReduceLightningFrequency(-lightningFreq); } gameObject.SetActive(false); } if (finalTrigger) { Camera.main.SendMessage("EndMusic"); GameObject GO = GameObject.FindGameObjectWithTag("Lightning"); if (GO != null) { GO.SetActive(false); } } }