// Start is called before the first frame update public void NavigateToPlayScene() { FirebaseScript2 addPlayerToGame = new FirebaseScript2(); addPlayerToGame.AddToGame(); SceneManager.LoadScene("PlayScene"); }
void Start() { place1a.position = pos1a; place1a.isAvalible = true; place2a.position = pos2a; place2a.isAvalible = true; place3a.position = pos3a; place3a.isAvalible = true; place4a.position = pos4a; place4a.isAvalible = true; place5a.position = pos5a; place5a.isAvalible = true; place6a.position = pos6a; place6a.isAvalible = true; place1b.position = pos1b; place1b.isAvalible = true; place2b.position = pos2b; place2b.isAvalible = true; place3b.position = pos3b; place3b.isAvalible = true; place4b.position = pos4b; place4b.isAvalible = true; place5b.position = pos5b; place5b.isAvalible = true; place6b.position = pos6b; place6b.isAvalible = true; playBoard.playboardItems = new List <Place>(); playBoard.addPlayboardItem(place1a); playBoard.addPlayboardItem(place1b); playBoard.addPlayboardItem(place2a); playBoard.addPlayboardItem(place2b); playBoard.addPlayboardItem(place3a); playBoard.addPlayboardItem(place3b); playBoard.addPlayboardItem(place4a); playBoard.addPlayboardItem(place4b); playBoard.addPlayboardItem(place5a); playBoard.addPlayboardItem(place5b); playBoard.addPlayboardItem(place6a); playBoard.addPlayboardItem(place6b); // if no target specified, assume the player if (target == null) { if (GameObject.FindWithTag("Player") != null) { target = GameObject.FindWithTag("Player").GetComponent <Transform>(); } } playerCardInfo = new FirebaseScript2(); }
void Start() { playerCardInfo = new FirebaseScript2(); times++; //FirebaseScript playerCardInfo = new FirebaseScript(); p1 = gameManager.player1Reciever.gameObject; p2 = gameManager.player2Reciever.gameObject; Player1Cards = p1.GetComponent <addCards>().pl1; Player2Cards = p2.GetComponent <addCardsPlayer2>().pl2; player1CardSize = p1.GetComponent <addCards>().pl1Size; player2CardSize = p2.GetComponent <addCardsPlayer2>().pl2Size; time1 += Time.deltaTime; time2 += Time.deltaTime + 0.1f; //if (time1 > 3) //{ playerCardInfo.RetreiveCoordinateFromDatabse(); // time1 = 0; //} //if (time1 > 3) { /* * for (int i = 0; i < player1CardSize; i++) * { * string posx = Player1Cards[i].gameObject.transform.position.x.ToString(); * string posy = Player1Cards[i].gameObject.transform.position.y.ToString(); * string posz = Player1Cards[i].gameObject.transform.position.z.ToString(); * playerCardInfo.AddCoordinatesToDatabse("1", Player1Cards[i].gameObject.name.ToString(), posx, posy, posz); * } * time1 = 0; */ //} //if (times == 1) //{ for (int i = 0; i < player2CardSize; i++) { string posx = Player2Cards[i].gameObject.transform.position.x.ToString(); string posy = Player2Cards[i].gameObject.transform.position.y.ToString(); string posz = Player2Cards[i].gameObject.transform.position.z.ToString(); playerCardInfo.AddCoordinatesToDatabse("2", Player2Cards[i].gameObject.name.ToString(), posx, posy, posz); } // time2 = 0; //} }
// Start is called before the first frame update void Start() { gameNoInit = new FirebaseScript2(); Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { var dependencyStatus = task.Result; if (dependencyStatus == Firebase.DependencyStatus.Available) { Debug.Log("Firebase is ready for use."); firebaseReady = true; } else { firebaseReady = false; UnityEngine.Debug.LogError(System.String.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus)); // Firebase Unity SDK is not safe to use here. } }); }