public void LeaveRoom() { FirebaseDatabase.StopListeningForValueChanged("rooms/" + roomKey, gameObject.name, "OnStop", "OnError"); if (isRoomHost) { FirebaseDatabase.DeleteJSON("rooms/" + roomKey, gameObject.name, "OnRoomDestroy", "OnError"); } }
public void DeleteJSON() => FirebaseDatabase.DeleteJSON(pathInputField.text, gameObject.name, "DisplayInfo", "DisplayErrorObject");