/* * New style where eqch button has its own function * * */ public void Awake() { checker = gameObject.GetComponent <RuleChecker> (); //clear all firewall data on every awake, a failsafe innerData.ClearAll(); outerData.ClearAll(); }
public void GoToTutorial() { data1.ClearAll(); data2.ClearAll(); SceneManager.LoadScene("Tutorial"); }