// Use this for initialization void Start() { m_ChildScript = GetComponentInChildren <FireHandler>(); m_CurrentWood = 0; m_TimeLeftOnLog = 0; m_IsLit = false; m_AudioManager = FindObjectOfType <AudioManager>(); m_WolfThreatText.enabled = false; UpdateCountText(); }
public void SetTemperature(int temperature) { if (temperature >= this.HighTemperature) { FireHandler?.Invoke(this, new FireEventArgs() { CurrentTemperature = temperature, HighestTemperature = this.HighTemperature } );// can only invoke in current class } else { Console.WriteLine("normal temperature"); } }
protected void EventInvoke(FireEventArgs fireEventArgs) { // can only invoke in current class,(FireHandler in abstractPerform) // so build this method to be used by derived class FireHandler?.Invoke(this, fireEventArgs); }