void PickUpBar() { state = State.PickUpBar; if (pickUpBarCounter > 0) { if (!onPickupBarBeginFired && OnPickupBarBegin != null) { OnPickupBarBegin(bar); onPickupBarBeginFired = true; } pickUpBarCounter--; TimeKeeper.BeatEvent(timeSignatureNumerator - pickUpBarCounter, timeSignatureNumerator, timeSignatureDenominator); pickUpCoroutine = this.FireAction(60f / bars [bar].tempo / (timeSignatureDenominator / 4f) / speed, PickUpBar); } else { CancelPickUpBarCounting(); if (OnPickupBarEnd != null) { OnPickupBarEnd(); } if (music && audioMusic) { audioMusic.Play(); } if (vocals && audioVocals) { audioVocals.Play(); } state = State.Playing; } }
void CancelPickUpBarCounting() { if (pickUpCoroutine != null) { pickUpCoroutine.Kill(); pickUpCoroutine = null; } }