Exemple #1
0
    private void CheckIfCannonIsInReach(GameObject doctorContainer)
    {
        float      shortestDistance = int.MaxValue;
        GameObject doctor           = doctorContainer.transform.Find("Player").gameObject;

        foreach (GameObject cannon in cannonList)
        {
            float cannonDistance = Vector3.Distance(cannon.transform.position, doctor.transform.position);

            if (!(cannonDistance < shortestDistance))
            {
                continue;
            }

            shortestDistance = cannonDistance;
            selectedCannon   = cannon;
        }

        if (Vector3.Distance(selectedCannon.transform.position, doctor.transform.position) < 3)
        {
            FireCannonball cannonball = selectedCannon.GetComponent <FireCannonball>();
            cannonball.SetDoctor(doctorContainer);
            cannonball.attachDoctor();
            cannonball.animatorSettings();
        }
    }
Exemple #2
0
    public void spawnC(GameObject doctor)
    {
        sharedCannon.transform.position = doctor.transform.Find("Player").gameObject.GetComponent <NavMeshAgent>().transform.position;

        FireCannonball fireCannonball = sharedCannon.GetComponent <FireCannonball>();


        fireCannonball.SetDoctor(doctor);
        fireCannonball.resetCannonball();
        fireCannonball.attachDoctor();
        fireCannonball.animatorSettings();

        //reduce charge
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        controlsHandler = GameObject.Find("ControlsHandler");
        controls        = controlsHandler.GetComponent <ControlsHandling>();
        canpos          = GetComponent <CannonPosToAnim>();
        fireC           = GetComponent <FireCannonball>();
        cannonSound     = GetComponent <CannonSound>();
        audio           = GetComponent <AudioSource>();

        stage               = 0; //0=init 1=horizontal, 2=vertical, 3=charging, 4=fired;
        reset               = false;
        hHasChanged         = false;
        vHasChanged         = false;
        firePowerPerTick    = 1;
        firePowerMultiplier = 50;
    }
Exemple #4
0
 void Awake()
 {
     parent = GetComponentInParent <FireCannonball>();
 }