public override void SetupObj(){ //Debug.Log (ability_point); fireBomb_object = ability_object.GetComponent<FireBomb_Object> (); fireBomb_object.ability = this; ability_object.transform.position = ability_point.position; ability_object.transform.rotation = owner.transform.rotation; }
public override void SetupObj() { //Debug.Log (ability_point); fireBomb_object = ability_object.GetComponent <FireBomb_Object> (); fireBomb_object.ability = this; ability_object.transform.position = ability_point.position; ability_object.transform.rotation = owner.transform.rotation; }