Exemple #1
0
    private void FireProjectile()
    {
        Vector2 vector = new Vector2(animator.GetFloat("moveX"), animator.GetFloat("moveY"));

        if (manaFloat >= fireBall.manaCost)
        {
            manaFloat -= fireBall.manaCost;
            fireBall   = Instantiate(projectile, transform.position, Quaternion.identity).GetComponent <FireBall>();
            fireBall.Create(vector, ProjectileDirection());
        }
    }
Exemple #2
0
 public void NewSpells(int magic)
 {
     MP += (4 * Lvl);
     //put higher level spells on top lower on bottom, always return at the bottom of each if.
     if (magic >= 3)
     {
         Console.WriteLine("You have gained the wisdom of the Fire Ball Spell, do you wish to learn it? [y/n]");
         string r = Console.ReadLine();
         if (r == "y")
         {
             Spell fb = new FireBall();
             fb.Create();
             LearnSpell(fb);
         }
         return;
     }
 }