Draw() public méthode

public Draw ( ) : void
Résultat void
Exemple #1
0
 public void Draw()
 {
     fire.Seed();
     fire.Burn();
     fire.Draw(imageSurface);
     imageSurface.Flush();
 }
Exemple #2
0
    private void Update()
    {
        image.SetNativeSize();
        scaler.matchWidthOrHeight  = landscape ? 1 : 0;
        scaler.referenceResolution = image.rectTransform.sizeDelta;

        while (receiver.toEventLoop.TryDequeue(out var dataAndFrame))
        {
            (Data data, byte[] frame) = dataAndFrame;

            if (!_initialized)
            {
                var frameWidth  = data.frameWidth;
                var frameHeight = data.frameHeight;

                frustumHeight = Camera.main.orthographicSize * 2;
                frustumWidth  = frustumHeight * frameWidth / frameHeight;

                leftHand  = new Hand(handParams, xMult: -1);
                rightHand = new Hand(handParams, xMult: 1);

                leftFire = new Fire(leftHand, fireL);

                renderTexture  = new RenderTexture(frameWidth, frameHeight, depth: 24);
                receiveTexture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, mipChain: false);
                sendTexture    = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, mipChain: false);
                image.texture  = receiveTexture;

                _initialized = true;
            }

            receiveTexture.LoadRawTextureData(frame);
            receiveTexture.Apply(updateMipmaps: false); // image.texture = receiveTexture;

            leftHand.Process(data.dataL);
            rightHand.Process(data.dataR);

            leftFire.Draw();
        }
    }