public void ChangeState(FSMState <MainMenu> state, bool isGlobalState = false) { frameSkip = 2; if (isGlobalState) { stateMachine.ChangeGlobalState(state); } else { stateMachine.ChangeState(state); } }
public void ChangeState(FSMState <MainMenu> state, bool isGlobalState = false) { frameSkip = 2; if (isGlobalState) { stateMachine.ChangeGlobalState(state); } else { stateMachine.ChangeState(state); } }