public void SetGameState(GameState gs) { GameState = gs; PopulateRoundInfo(); ScoreNewBonusRoundCommand.RaiseCanExecuteChanged(); FinishGameCommand.RaiseCanExecuteChanged(); }
public ActionResult FinishGame() { var finish_command = new FinishGameCommand(); finish_command.player_id = _player_identifier.get_player_identifier(); _bus.send(finish_command); return(RedirectToAction("Index", "Home")); }
private void Awake() { FinishGameCommand = GetComponent <FinishGameCommand>(); }