// Update is called once per frame void Update() { timeElapsed += Time.deltaTime; if (!gameOver && !betweenLevels) { return; } if (!FingerInput.GetInputPresent()) { return; } if (FingerInput.GetFingerPressed()) { waitingForRelease = true; } if (waitingForRelease && FingerInput.GetFingerReleased()) { /*if ((betweenLevels && levelFinished) || gameOver) * ResetLevel();*/ if (betweenLevels) { levelText.text = ""; waitingForRelease = false; betweenLevels = false; scoreText.text = "Candies sorted: " + score.ToString() + "/" + GameMetaInfo.Instance.CandiesInLevel; Time.timeScale = 1f; AudioManager.menu.Stop(); AudioManager.gameplay.Play(); } } }