private void SetUpBehaviourWithoutSceneObjectAndInject()
        {
            var obj = new GameObject();

            behaviour = obj.AddComponent <FindObjectOfTypeTestClass>();

            new GameObjectInjector(behaviour.gameObject).Inject();
        }
        private void SetUpBehaviourAndSceneObjectAndInject()
        {
            var obj = new GameObject();

            behaviour = obj.AddComponent <FindObjectOfTypeTestClass>();

            dependent = new GameObject("Test");
            dependent.AddComponent <AudioSource>();

            new GameObjectInjector(behaviour.gameObject).Inject();
        }