Exemple #1
0
        public Lot FindLot(IScoringGenerator stats, ICollection <SimDescription> sims, int maximumLoan, FindLotFlags flags, LotPriceCheck inPriceRange)
        {
            stats.IncStat("FindLot");

            Dictionary <SimDescription, bool> lookup = new Dictionary <SimDescription, bool> ();

            Dictionary <Household, bool> homes = new Dictionary <Household, bool>();

            Dictionary <ulong, int> castes = new Dictionary <ulong, int>();
            int simCount = 0;

            bool allowRentable = true;

            if (sims != null)
            {
                foreach (SimDescription sim in sims)
                {
                    if (lookup.ContainsKey(sim))
                    {
                        continue;
                    }
                    lookup.Add(sim, true);

                    if (!Money.AllowRent(stats, sim))
                    {
                        allowRentable = false;
                    }

                    simCount++;

                    foreach (CasteOptions caste in GetData(sim).Castes)
                    {
                        int count;
                        if (castes.TryGetValue(caste.ID, out count))
                        {
                            castes[caste.ID] = count + 1;
                        }
                        else
                        {
                            castes[caste.ID] = 1;
                        }
                    }

                    if (SimTypes.IsSpecial(sim))
                    {
                        continue;
                    }

                    if (sim.Household == null)
                    {
                        continue;
                    }

                    homes[sim.Household] = true;
                }
            }

            int currentLotCost = 0;

            int availableFunds = maximumLoan;

            foreach (Household home in homes.Keys)
            {
                bool allMoving = true;
                foreach (SimDescription sim in home.AllSimDescriptions)
                {
                    if (!lookup.ContainsKey(sim))
                    {
                        allMoving = false;
                        break;
                    }
                }

                if (allMoving)
                {
                    if (home.LotHome == null)
                    {
                        availableFunds += home.NetWorth();
                    }
                    else if (GetValue <IsAncestralOption, bool>(home))
                    {
                        stats.IncStat("FindLot: Ancestral Fail");
                        return(null);
                    }
                    else
                    {
                        currentLotCost += GetLotCost(home.LotHome);

                        availableFunds += home.FamilyFunds + GetLotCost(home.LotHome);

                        availableFunds -= CalculateVehicleCost(home.LotHome);
                    }
                }
                else
                {
                    availableFunds += home.FamilyFunds;
                }
            }

            flags |= FindLotFlags.InspectCareerItems;

            stats.AddStat("Available Funds", availableFunds);

            List <Lot> choices = new List <Lot>();

            foreach (Lot lot in LotManager.AllLots)
            {
                string reason = HouseholdsEx.IsValidResidentialLot(lot);
                if (!string.IsNullOrEmpty(reason))
                {
                    stats.IncStat("Find Lot: " + reason);
                }
                else if (!Allow(stats, lot, sims, flags, allowRentable))
                {
                    continue;
                }
                else
                {
                    stats.AddStat("Lot Cost", GetLotCost(lot));

                    if ((inPriceRange == null) || (inPriceRange(stats, lot, currentLotCost, availableFunds) != CheckResult.Failure))
                    {
                        choices.Add(lot);
                    }
                }
            }

            if (choices.Count == 0)
            {
                stats.IncStat("Find Lot: Failure");
                return(null);
            }
            else if ((flags & FindLotFlags.CheapestHome) == FindLotFlags.CheapestHome)
            {
                choices.Sort(new Comparison <Lot>(HouseholdsEx.SortByCost));

                return(choices[0]);
            }
            else
            {
                return(RandomUtil.GetRandomObjectFromList(choices));
            }
        }
Exemple #2
0
        protected bool PassesHomeInspection(Common.IStatGenerator stats, Lot lot, ICollection <HomeInspection.Reason> existingResults, IEnumerable <HomeInspection.Result> results, FindLotFlags flags)
        {
            if (lot == null)
            {
                return(false);
            }

            Lot.LotMetrics metrics = new Lot.LotMetrics();
            lot.GetLotMetrics(ref metrics);

            if (metrics.FridgeCount == 0)
            {
                stats.IncStat("Home Inspection: No Fridge");
                return(false);
            }

            if (((flags & FindLotFlags.Inspect) == FindLotFlags.Inspect) && (GetValue <RigorousNewHomeOption, bool> ()))
            {
                bool failure = false;
                foreach (HomeInspection.Result result in results)
                {
                    switch (result.mReason)
                    {
                    case HomeInspection.Reason.NoDouble:
                        continue;

                    case HomeInspection.Reason.TooFewDouble:
                        if (!GetValue <DoubleBedInspectionOption, bool>())
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Disabled");
                            continue;
                        }
                        break;

                    case HomeInspection.Reason.TooFewCribs:
                        if ((!GetValue <CribInspectionOption, bool>()))
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Disabled");
                            continue;
                        }
                        else if (existingResults.Contains(HomeInspection.Reason.TooFewCribs))
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Existing Infraction");
                            continue;
                        }
                        break;

                    case HomeInspection.Reason.TooFewBeds:
                        if (GetValue <DoubleBedInspectionOption, bool>())
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Disabled");
                            continue;
                        }
                        break;

                    case HomeInspection.Reason.TooFewStalls:
                        if (result.mExisting > 0)
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " At Least One");
                            continue;
                        }
                        // Never move horses to a lot that has no stalls
                        break;

                    case HomeInspection.Reason.TooFewPetBeds:
                        if (((flags & FindLotFlags.InspectPets) != FindLotFlags.InspectPets))
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Not Checking");
                            continue;
                        }
                        else if (!GetValue <PetInspectionOption, bool>())
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Disabled");
                            continue;
                        }
                        else if (existingResults.Contains(HomeInspection.Reason.TooFewPetBeds))
                        {
                            stats.IncStat("Home Inspection: " + result.mReason + " Existing Infraction");
                            continue;
                        }
                        break;
                    }

                    stats.AddStat("Home Inspection: " + result.mReason + " Existing", result.mExisting);
                    stats.AddStat("Home Inspection: " + result.mReason + " Required", result.mRequired);
                    failure = true;
                }

                if (failure)
                {
                    return(false);
                }
            }

            return(true);
        }
Exemple #3
0
        public bool PassesHomeInspection(Common.IStatGenerator stats, Lot lot, ICollection <SimDescription> newMembers, ICollection <SimDescription> existing, FindLotFlags flags)
        {
            if (lot == null)
            {
                return(false);
            }

            List <SimDescription> members = new List <SimDescription> ();

            members.AddRange(newMembers);
            members.AddRange(existing);

            return(PassesHomeInspection(stats, lot, members, flags));
        }
Exemple #4
0
        public bool PassesHomeInspection(Common.IStatGenerator stats, Lot lot, ICollection <SimDescription> sims, FindLotFlags flags)
        {
            if (lot == null)
            {
                return(false);
            }

            Dictionary <HomeInspection.Reason, bool> existingResults = new Dictionary <HomeInspection.Reason, bool>();

            if (sims != null)
            {
                Dictionary <Household, bool> houses = new Dictionary <Household, bool>();

                foreach (SimDescription sim in sims)
                {
                    if ((sim.Household != null) && (!houses.ContainsKey(sim.Household)))
                    {
                        houses.Add(sim.Household, true);

                        if (sim.LotHome != null)
                        {
                            foreach (HomeInspection.Result result in new HomeInspection(sim.LotHome).Satisfies(HouseholdsEx.All(sim.Household)))
                            {
                                existingResults[result.mReason] = true;
                            }
                        }
                    }

                    if (sim.Occupation != null)
                    {
                        if (((flags & FindLotFlags.InspectCareerItems) == FindLotFlags.InspectCareerItems) && (GetValue <CareerObjectInspectionOption, bool>()))
                        {
                            DreamJob job = ManagerCareer.GetDreamJob(sim.Occupation.Guid);
                            if (job != null)
                            {
                                if (!job.Satisfies(Careers, sim, lot, true))
                                {
                                    stats.IncStat("Career Inspection Fail");
                                    return(false);
                                }
                            }
                        }
                    }
                }
            }

            return(PassesHomeInspection(stats, lot, existingResults.Keys, new HomeInspection(lot).Satisfies(sims), flags));
        }
Exemple #5
0
        public bool Allow(Common.IStatGenerator stats, Lot lot, ICollection <SimDescription> sims, FindLotFlags flags, bool allowRentable)
        {
            LotOptions lotData = Options.GetLotOptions(lot);

            if (UnchartedIslandMarker.IsUnchartedIsland(lot))
            {
                stats.IncStat("Find Lot: Uncharted");
                return(false);
            }
            else if (!lotData.GetValue <AllowLotUseOption, bool>())
            {
                stats.IncStat("Find Lot: Lot Allow Denied");
                return(false);
            }
            else if (!PassesHomeInspection(stats, lot, sims, flags))
            {
                stats.IncStat("Find Lot: Home Inspection");
                return(false);
            }

            if (!allowRentable)
            {
                if (Money.GetDeedOwner(lot) != null)
                {
                    return(false);
                }
            }

            return(lotData.AllowCastes(stats, sims));
        }