private void DrawQuartalBar() { if (!gameObject.activeInHierarchy) { return; } // draw revenue/ expences for the last 3 months StartCoroutine(barfillerQuartal.IncreaseOverTime(barfillerQuartal.healingBar, finances.GetQuarterRevenue(), Mathf.Max(10000, finances.revenue.Max() * 2), isPercentage: false)); // barfillerQuartal.SetValueToBarScalar(finances.GetQuarterRevenue(), barfillerQuartal.healingBar, Mathf.Max(10000, finances.revenue.Max()*2)); StartCoroutine(barfillerQuartal.IncreaseOverTime(barfillerQuartal.toxicityBar, finances.GetQuarterExpences(), Mathf.Max(10000, finances.revenue.Max() * 2), isPercentage: false)); // barfillerQuartal.SetValueToBarScalar(finances.GetQuarterExpences(), barfillerQuartal.toxicityBar, Mathf.Max(10000, finances.revenue.Max()*2)); }