// Start is called before the first frame update void Start() { var configManager = JSonConfigManager.Instance; if (SceneChanger.team == 1) { configManager.OpenConfigFile(JSonConfigManager.ConfigFilePathA); } if (SceneChanger.team == 2) { configManager.OpenConfigFile(JSonConfigManager.ConfigFilePathB); } tempoInput.text = configManager.getTempoTimer(); Debug.Log("TIMER: " + configManager.getTempoTimer()); tempo = int.Parse((tempoInput.text == "" ? "10" : tempoInput.text)); isPaused = true; if (startStopText) { startStopText.text = "Timer start"; } StartTimer(); fade = GameObject.Find("Finale").GetComponent <FinalFade>(); }
void Start() { if (SceneChanger.scene == 3) { part = GetComponent <ParticleSystem>(); if (part.isPaused == false || part.isStopped == false) { part.Stop(); } collisionEvents = new List <ParticleCollisionEvent>(); particleDeath = GetComponent <AudioSource>(); fade = GameObject.Find("Finale").GetComponent <FinalFade>(); } }