/// <summary> /// Stellt die Bearbeitung eingehender Daten ein. /// </summary> /// <returns>Ergebnis der Operation.</returns> public Int32 Stop() { // Forward to all if (m_Audio != null) { m_Audio.Stop(); } if (m_Video != null) { m_Video.Stop(); } if (m_TSInjector != null) { m_TSInjector.Stop(); } if (m_Pin != null) { m_Pin.Stop(); } // Blind transition m_State = FilterStates.Stopped; // Report return(0); }
/// <summary> /// Beginnt mit der Bearbeitung der Daten. /// </summary> /// <param name="start">Zeitinformation für den Beginn der Weitergabe /// von Nutzdaten in den Graphen.</param> /// <returns>Ergebnis der Operation.</returns> public Int32 Run(long start) { // Remember initial clock m_TimeOnStart = SystemClock; // Prepare for resync lock (m_CorrectionLock) m_Correction = null; // Blind transition m_State = FilterStates.Running; // Forward to all if (m_Pin != null) { m_Pin.Start(); } if (m_TSInjector != null) { m_TSInjector.Start(); } if (m_Video != null) { m_Video.Start(); } if (m_Audio != null) { m_Audio.Start(); } // Did it return(0); }
/// <summary> /// Unterbricht die Bearbeitung eingehender Daten. /// </summary> /// <returns>Ergebnis der Operation.</returns> public Int32 Pause() { // Blind transition m_State = FilterStates.Paused; // Did it return(0); }
private void ListenForMultipleSyllables() { filtering = true; filterState = FilterStates.MultiSyllable; targetSyllables = wordInFocus.gameObject.transform.parent.childCount - 1; // Minus 1 for SyllablesCollider game object -- all other children are Syllables mic.ToggleMicrophone(); StartCoroutine(RunDetection()); }
private void ListenForSingleSyllable() { filtering = true; filterState = FilterStates.SingleSyllable; mic.ToggleMicrophone(); StartCoroutine(RunDetection()); RunAnimations(); }
public IHttpActionResult GetAllStates(FilterStates filter) { if (filter == null) { filter = new FilterStates(); filter.PageSize = 25; filter.CurrentPage = 1; } var response = repository.GetAllStates(filter); return(Ok <DataResponse <EntityList <EntityStates> > >(response)); }
public DataResponse <EntityList <EntityStates> > GetAllStates(FilterStates filter, int take = 10, int skip = 0) { var response = new DataResponse <EntityList <EntityStates> >(); try { base.DBInit(); if (filter != null) { take = filter.Take; skip = filter.Skip; } var query = DBEntity.LookupStates.Where(a => 1 == 1); if (!string.IsNullOrEmpty(filter.KeyWords)) { query = query.Where(ua => ua.StateName.ToLower().Contains(filter.KeyWords.ToLower()) || ua.StateCode.ToLower().Contains(filter.KeyWords.ToLower())); } var selectQuery = query.Select(a => new EntityStates { Id = a.Id, StateName = a.StateName, StateCode = a.StateCode, CountryCode = a.LookupCountry.CountryCode, CreatedOn = a.CreatedOn, CreatedUser = a.User.FirstName, UpdatedOn = a.UpdatedOn, Updateduser = a.User1 == null ? null : a.User1.FirstName, IsActive = a.IsActive }); if (string.IsNullOrEmpty(filter.SortKey) || string.IsNullOrEmpty(filter.SortOrder)) { selectQuery = selectQuery.OrderByDescending(o => o.CreatedOn); } else { string orderBy = string.Format("{0} {1}", filter.SortKey, filter.SortOrder); selectQuery = selectQuery.OrderBy(orderBy); } response = GetList <EntityStates>(selectQuery, skip, take); } catch (Exception ex) { ex.Log(); } finally { base.DBClose(); } return(response); }
/// <summary> /// Stellt die Bearbeitung eingehender Daten ein. /// </summary> /// <returns>Ergebnis der Operation.</returns> public Int32 Stop() { // Forward to all if (DataManager != null) { DataManager.Stop(); } // Blind transition m_State = FilterStates.Stopped; // Report return(0); }
/// <summary> /// Beginnt mit der Bearbeitung der Daten. /// </summary> /// <param name="start">Zeitinformation für den Beginn der Weitergabe /// von Nutzdaten in den Graphen.</param> /// <returns>Ergebnis der Operation.</returns> public Int32 Run(long start) { // Blind transition m_State = FilterStates.Running; // Forward to all if (DataManager != null) { DataManager.Start(); } // Did it return(0); }
private void ChangeFilter() { this.ToolbarItems.Clear(); switch (currentState) { case FilterStates.FILTERED: this.ToolbarItems.Add(new ToolbarItem { Text = "DEFAULT", Command = new Command(this.ChangeFilter) }); currentState = FilterStates.UNFILTERED; listview.ItemsSource = custList; break; case FilterStates.UNFILTERED: this.ToolbarItems.Add(new ToolbarItem { Text = "ALL", Command = new Command(this.ChangeFilter) }); currentState = FilterStates.FILTERED; listview.ItemsSource = filteredCustList; break; } }
public IClientResponse <List <State> > Get() { var filter = new FilterStates(); return(Get(filter)); }
public IList <State> GetList() { var filter = new FilterStates(); return(GetList(filter)); }