private void ProjectileSprite_Paint(object sender, PaintEventArgs e) { if (Compiled && FillerSprite.Attack.Count > 0) { Graphics g = e.Graphics; g.DrawImage(FillerSprite.getCycle("Attack", false).Image, 0, 0); } }
private void RightSprite_Paint(object sender, PaintEventArgs e) { if (Compiled && FillerSprite.Right.Count > 0) { Graphics g = e.Graphics; g.DrawImage(FillerSprite.getCycle("Right", false).Image, 0, 0); } }