void PlaceFill( FillType fillType, Vector2 position ) { GameObject go = null; switch (fillType) { case FillType.A: go = prefabA.GetNextFree(); break; case FillType.B: go = prefabB.GetNextFree(); break; default:break; } if (go != null) { go.SetActive(true); go.transform.position = position; } }
/// <summary> /// Constructor that creates a texture fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> and using the specified image. /// </summary> /// <param name="image">The <see cref="Image"/> to use for filling</param> /// <param name="wrapMode">The <see cref="WrapMode"/> class that controls the image wrapping properties</param> public Fill( Image image, WrapMode wrapMode ) { Init(); _color = Color.White; _brush = new TextureBrush( image, wrapMode ); _type = FillType.Brush; _image = image; _wrapMode = wrapMode; }
/// <summary> /// Constructor that creates a linear gradient multi-color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors. This gradient fill /// consists of many colors based on an array of <see cref="Color"/> objects, drawn at the /// specified angle (degrees). The <see paramref="colors"/> array is used to create /// a <see cref="ColorBlend"/> object assuming a even linear distribution of the colors /// across the gradient. /// </summary> /// <param name="colors">The array of <see cref="Color"/> objects that defines the colors /// along the gradient.</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill( Color[] colors, float angle ) { Init(); _color = colors[ colors.Length - 1 ]; ColorBlend blend = new ColorBlend(); blend.Colors = colors; blend.Positions = new float[colors.Length]; blend.Positions[0] = 0.0F; for ( int i=1; i<colors.Length; i++ ) blend.Positions[i] = (float) i / (float)( colors.Length - 1 ); _type = FillType.Brush; this.CreateBrushFromBlend( blend, angle ); }
/// <summary> /// Constructor that creates a linear gradient color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors. This gradient fill /// consists of three colors /// </summary> /// <param name="color1">The first color for the gradient fill</param> /// <param name="color2">The second color for the gradient fill</param> /// <param name="color3">The third color for the gradient fill</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill( Color color1, Color color2, Color color3, float angle ) { Init(); _color = color3; ColorBlend blend = new ColorBlend( 3 ); blend.Colors[0] = color1; blend.Colors[1] = color2; blend.Colors[2] = color3; blend.Positions[0] = 0.0f; blend.Positions[1] = 0.5f; blend.Positions[2] = 1.0f; _type = FillType.Brush; this.CreateBrushFromBlend( blend, angle ); }
/// <summary> /// Constructor that specifies the color, brush, and type for this fill. /// </summary> /// <param name="color">The color of the fill for solid fills</param> /// <param name="brush">A custom brush for fills. Can be a <see cref="SolidBrush"/>, /// <see cref="LinearGradientBrush"/>, or <see cref="TextureBrush"/>.</param> /// <param name="type">The <see cref="FillType"/> for this fill.</param> public Fill( Color color, Brush brush, FillType type ) { Init(); _color = color; _brush = brush; _type = type; }
/// <summary> /// Construct a <see cref="FontSpec"/> object with the given properties. All other properties /// are defaulted according to the values specified in the <see cref="Default"/> /// default class. /// </summary> /// <param name="family">A text string representing the font family /// (default is "Arial")</param> /// <param name="size">A size of the font in points. This size will be scaled /// based on the ratio of the <see cref="PaneBase.Rect"/> dimension to the /// <see cref="PaneBase.BaseDimension"/> of the <see cref="GraphPane"/> object. </param> /// <param name="color">The color with which to render the font</param> /// <param name="isBold">true for a bold typeface, false otherwise</param> /// <param name="isItalic">true for an italic typeface, false otherwise</param> /// <param name="isUnderline">true for an underlined font, false otherwise</param> /// <param name="fillColor">The <see cref="Color"/> to use for filling in the text background</param> /// <param name="fillBrush">The <see cref="Brush"/> to use for filling in the text background</param> /// <param name="fillType">The <see cref="ZedGraph.FillType"/> to use for the /// text background</param> public FontSpec( string family, float size, Color color, bool isBold, bool isItalic, bool isUnderline, Color fillColor, Brush fillBrush, FillType fillType ) { Init( family, size, color, isBold, isItalic, isUnderline, fillColor, fillBrush, fillType ); }
public override void Setup_BeforeAdd(XML xml) { base.Setup_BeforeAdd(xml); string str; str = xml.GetAttribute("url"); if (str != null) _url = str; str = xml.GetAttribute("align"); if (str != null) _align = FieldTypes.ParseAlign(str); str = xml.GetAttribute("vAlign"); if (str != null) _verticalAlign = FieldTypes.ParseVerticalAlign(str); str = xml.GetAttribute("fill"); if (str != null) _fill = FieldTypes.ParseFillType(str); _autoSize = xml.GetAttributeBool("autoSize", false); str = xml.GetAttribute("errorSign"); if (str != null) showErrorSign = str == "true"; _playing = xml.GetAttributeBool("playing", true); str = xml.GetAttribute("color"); if (str != null) this.color = ToolSet.ConvertFromHtmlColor(str); str = xml.GetAttribute("fillMethod"); if (str != null) _content.fillMethod = FieldTypes.ParseFillMethod(str); if (_content.fillMethod != FillMethod.None) { _content.fillOrigin = xml.GetAttributeInt("fillOrigin"); _content.fillClockwise = xml.GetAttributeBool("fillClockwise", true); _content.fillAmount = (float)xml.GetAttributeInt("fillAmount", 100) / 100; } if (_url != null) LoadContent(); }
public void FloodFill(Player p, ushort x, ushort y, ushort z, byte b, byte oldType, FillType fillType, ref byte[] blocks, ref List<Pos> buffer) { try { Pos pos; pos.x = x; pos.y = y; pos.z = z; if (deep > 4000) { fromWhere.Add(pos); return; } blocks[x + p.level.width * z + p.level.width * p.level.height * y] = b; buffer.Add(pos); //x if (fillType != FillType.VerticalX) { if (GetTile((ushort)(x + 1), y, z, p.level, blocks) == oldType) { deep++; FloodFill(p, (ushort)(x + 1), y, z, b, oldType, fillType, ref blocks, ref buffer); deep--; } if (x > 0) if (GetTile((ushort)(x - 1), y, z, p.level, blocks) == oldType) { deep++; FloodFill(p, (ushort)(x - 1), y, z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } //z if (fillType != FillType.VerticalZ) { if (GetTile(x, y, (ushort)(z + 1), p.level, blocks) == oldType) { deep++; FloodFill(p, x, y, (ushort)(z + 1), b, oldType, fillType, ref blocks, ref buffer); deep--; } if (z > 0) if (GetTile(x, y, (ushort)(z - 1), p.level, blocks) == oldType) { deep++; FloodFill(p, x, y, (ushort)(z - 1), b, oldType, fillType, ref blocks, ref buffer); deep--; } } //y if (fillType == 0 || fillType == FillType.Up || fillType > FillType.Layer) { if (GetTile(x, (ushort)(y + 1), z, p.level, blocks) == oldType) { deep++; FloodFill(p, x, (ushort)(y + 1), z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } if (fillType == 0 || fillType == FillType.Down || fillType > FillType.Layer) { if (y > 0) if (GetTile(x, (ushort)(y - 1), z, p.level, blocks) == oldType) { deep++; FloodFill(p, x, (ushort)(y - 1), z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } } catch (Exception e) { Server.ErrorLog(e); } }
override public void Setup_BeforeAdd(XML xml) { base.Setup_BeforeAdd(xml); string str; str = xml.GetAttribute("url"); if (str != null) { _url = str; } str = xml.GetAttribute("align"); if (str != null) { _align = FieldTypes.ParseAlign(str); } str = xml.GetAttribute("vAlign"); if (str != null) { _verticalAlign = FieldTypes.ParseVerticalAlign(str); } str = xml.GetAttribute("fill"); if (str != null) { _fill = FieldTypes.ParseFillType(str); } _autoSize = xml.GetAttributeBool("autoSize", false); str = xml.GetAttribute("errorSign"); if (str != null) { showErrorSign = str == "true"; } str = xml.GetAttribute("frame"); if (str != null) { _content.currentFrame = int.Parse(str); } _content.playing = xml.GetAttributeBool("playing", true); str = xml.GetAttribute("color"); if (str != null) { _content.color = ToolSet.ConvertFromHtmlColor(str); } str = xml.GetAttribute("fillMethod"); if (str != null) { _content.fillMethod = FieldTypes.ParseFillMethod(str); } if (_content.fillMethod != FillMethod.None) { _content.fillOrigin = xml.GetAttributeInt("fillOrigin"); _content.fillClockwise = xml.GetAttributeBool("fillClockwise", true); _content.fillAmount = (float)xml.GetAttributeInt("fillAmount", 100) / 100; } if (_url != null) { LoadContent(); } }
public CompositionBuilder FillType(FillType type) { _composition.Fill.Type = type; return(this); }
/// <summary> /// Constructor that creates a linear gradient multi-color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors. This gradient fill /// consists of many colors based on a <see cref="ColorBlend"/> object, drawn at the /// specified angle (degrees). /// </summary> /// <param name="blend">The <see cref="ColorBlend"/> object that defines the colors /// and positions along the gradient.</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill(ColorBlend blend, float angle) { Init(); _type = FillType.Brush; this.CreateBrushFromBlend(blend, angle); }
/// <summary> /// /// </summary> /// <param name="v"></param> /// <returns></returns> public static string ToString(FillType v) { return(Enum.GetName(typeof(FillType), v).ToLowerInvariant()); }
public void FloodFill(Player p, ushort x, ushort y, ushort z, byte b, byte oldType, FillType fillType, ref byte[] blocks, ref List <Pos> buffer) { try { Pos pos; pos.x = x; pos.y = y; pos.z = z; if (deep > 4000) { fromWhere.Add(pos); return; } blocks[x + p.level.width * z + p.level.width * p.level.height * y] = b; buffer.Add(pos); //x if (fillType != FillType.VerticalX) { if (GetTile((ushort)(x + 1), y, z, p.level, blocks) == oldType) { deep++; FloodFill(p, (ushort)(x + 1), y, z, b, oldType, fillType, ref blocks, ref buffer); deep--; } if (x > 0) { if (GetTile((ushort)(x - 1), y, z, p.level, blocks) == oldType) { deep++; FloodFill(p, (ushort)(x - 1), y, z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } } //z if (fillType != FillType.VerticalZ) { if (GetTile(x, y, (ushort)(z + 1), p.level, blocks) == oldType) { deep++; FloodFill(p, x, y, (ushort)(z + 1), b, oldType, fillType, ref blocks, ref buffer); deep--; } if (z > 0) { if (GetTile(x, y, (ushort)(z - 1), p.level, blocks) == oldType) { deep++; FloodFill(p, x, y, (ushort)(z - 1), b, oldType, fillType, ref blocks, ref buffer); deep--; } } } //y if (fillType == 0 || fillType == FillType.Up || fillType > FillType.Layer) { if (GetTile(x, (ushort)(y + 1), z, p.level, blocks) == oldType) { deep++; FloodFill(p, x, (ushort)(y + 1), z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } if (fillType == 0 || fillType == FillType.Down || fillType > FillType.Layer) { if (y > 0) { if (GetTile(x, (ushort)(y - 1), z, p.level, blocks) == oldType) { deep++; FloodFill(p, x, (ushort)(y - 1), z, b, oldType, fillType, ref blocks, ref buffer); deep--; } } } } catch (Exception e) { Server.ErrorLog(e); } }
override protected void Reset() { base.Reset(); Type = FillType.Fill; }
/// <summary> /// Constructor that creates a <see cref="Brush"/> fill, using a user-supplied, custom /// <see cref="Brush"/>. This constructor will make the brush unscaled (see <see cref="IsScaled"/>), /// but it provides <see paramref="alignH"/> and <see paramref="alignV"/> parameters to control /// alignment of the brush with respect to the filled object. /// </summary> /// <param name="brush">The <see cref="Brush"/> to use for fancy fills. Typically, this would /// be a <see cref="LinearGradientBrush"/> or a <see cref="TextureBrush"/> class</param> /// <param name="alignH">Controls the horizontal alignment of the brush within the filled object /// (see <see cref="AlignH"/></param> /// <param name="alignV">Controls the vertical alignment of the brush within the filled object /// (see <see cref="AlignV"/></param> public Fill( Brush brush, AlignH alignH, AlignV alignV ) { Init(); _alignH = alignH; _alignV = alignV; _isScaled = false; _color = Color.White; _brush = (Brush) brush.Clone(); _type = FillType.Brush; }
/// <summary> /// Generic initializer to default values /// </summary> private void Init() { color = Color.White; brush = null; type = FillType.None; this.isScaled = Default.IsScaled; this.alignH = Default.AlignH; this.alignV = Default.AlignV; this.rangeMin = 0.0; this.rangeMax = 1.0; gradientBM = null; }
// schema changed to 2 with addition of rangeDefault // schema changed to 10 with version 5 refactor -- not backwards compatible /// <summary> /// Constructor for deserializing objects /// </summary> /// <param name="info">A <see cref="SerializationInfo"/> instance that defines the serialized data /// </param> /// <param name="context">A <see cref="StreamingContext"/> instance that contains the serialized data /// </param> protected Fill( SerializationInfo info, StreamingContext context ) { Init(); // The schema value is just a file version parameter. You can use it to make future versions // backwards compatible as new member variables are added to classes int sch = info.GetInt32( "schema" ); _color = (Color) info.GetValue( "color", typeof(Color) ); _secondaryValueGradientColor = (Color) info.GetValue( "secondaryValueGradientColor", typeof( Color ) ); //brush = (Brush) info.GetValue( "brush", typeof(Brush) ); //brushHolder = (BrushHolder) info.GetValue( "brushHolder", typeof(BrushHolder) ); _type = (FillType) info.GetValue( "type", typeof(FillType) ); _isScaled = info.GetBoolean( "isScaled" ); _alignH = (AlignH) info.GetValue( "alignH", typeof(AlignH) ); _alignV = (AlignV) info.GetValue( "alignV", typeof(AlignV) ); _rangeMin = info.GetDouble( "rangeMin" ); _rangeMax = info.GetDouble( "rangeMax" ); //BrushHolder brushHolder = (BrushHolder) info.GetValue( "brushHolder", typeof( BrushHolder ) ); //brush = brush; _colorList = (Color[]) info.GetValue( "colorList", typeof(Color[]) ); _positionList = (float[]) info.GetValue( "positionList", typeof(float[]) ); _angle = info.GetSingle( "angle" ); _image = (Image) info.GetValue( "image", typeof(Image) ); _wrapMode = (WrapMode) info.GetValue( "wrapMode", typeof(WrapMode) ); if ( _colorList != null && _positionList != null ) { ColorBlend blend = new ColorBlend(); blend.Colors = _colorList; blend.Positions = _positionList; CreateBrushFromBlend( blend, _angle ); } else if ( _image != null ) { _brush = new TextureBrush( _image, _wrapMode ); } _rangeDefault = info.GetDouble( "rangeDefault" ); }
public BitmapFill(uint characterId, Matrix matrix, FillType fillType) { this.CharacterId = characterId; this.Matrix = matrix; this.fillType = fillType; }
internal BitmapFill(uint characterId, Matrix matrix, FillType fillType) { this.CharacterId = characterId; this.Matrix = matrix; this.fillType = fillType; }
/// <summary> /// The ExtFloodFill function fills an area of the display surface with the current brush /// </summary> /// <param name="hdc">Handle to a device context</param> /// <param name="x">Specifies the x-coordinate, in logical units, of the point where filling is to start</param> /// <param name="y">Specifies the y-coordinate, in logical units, of the point where filling is to start</param> /// <param name="color">Specifies the color of the boundary or of the area to be filled. The interpretation of /// color depends on the value of the fuFillType parameter. To create a COLORREF color value, use the RGB macro</param> /// <param name="fuFillType">Specifies the type of fill operation to be performed</param> /// <returns>If the function succeeds, the return value is true, else false</returns> public static bool ExtFloodFill([In] IntPtr hdc, int x, int y, Color color, FillType fuFillType) { return Native.ExtFloodFill(hdc, x, y, RGB.ToWin32Color(color), fuFillType); }
private void Init( string family, float size, Color color, bool isBold, bool isItalic, bool isUnderline, Color fillColor, Brush fillBrush, FillType fillType ) { _fontColor = color; _family = family; _isBold = isBold; _isItalic = isItalic; _isUnderline = isUnderline; _size = size; _angle = 0F; _isAntiAlias = Default.IsAntiAlias; _stringAlignment = Default.StringAlignment; _isDropShadow = Default.IsDropShadow; _dropShadowColor = Default.DropShadowColor; _dropShadowAngle = Default.DropShadowAngle; _dropShadowOffset = Default.DropShadowOffset; _scaleFactor = Default.ScaleFactor; _fill = new Fill( fillColor, fillBrush, fillType ); _border = new Border( true, Color.Black, 1.0F ); _scaledSize = -1; Remake( 1.0F, _size, ref _scaledSize, ref _font ); }
public static extern bool ExtFloodFill([In] IntPtr hdc, int x, int y, uint color, FillType type);
public HeiiRuleCurve(string cbtt, int waterYear,FillType fType) : base(cbtt,fType) { Init(waterYear); }
/// <summary> /// Constructor that creates a linear gradient color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors and angle. /// </summary> /// <param name="color1">The first color for the gradient fill</param> /// <param name="color2">The second color for the gradient fill</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill(Color color1, Color color2, float angle) { Init(); _color = color2; var blend = new ColorBlend(2); blend.Colors[0] = color1; blend.Colors[1] = color2; blend.Positions[0] = 0.0f; blend.Positions[1] = 1.0f; _type = FillType.Brush; CreateBrushFromBlend(blend, angle); }
/// <summary> /// Constructor that creates a solid color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Solid"/>, and setting <see cref="Color"/> to the /// specified color value. /// </summary> /// <param name="color">The color of the solid fill</param> public Fill( Color color ) { Init(); _color = color; if ( color != Color.Empty ) _type = FillType.Solid; }
public override void Setup_BeforeAdd(XML xml) { base.Setup_BeforeAdd(xml); string str; str = xml.GetAttribute("url"); if (str != null) _url = str; str = xml.GetAttribute("align"); if (str != null) _align = FieldTypes.ParseAlign(str); str = xml.GetAttribute("vAlign"); if (str != null) _verticalAlign = FieldTypes.ParseVerticalAlign(str); str = xml.GetAttribute("fill"); if (str != null) _fill = FieldTypes.ParseFillType(str); _autoSize = xml.GetAttributeBool("autoSize", false); str = xml.GetAttribute("errorSign"); if (str != null) showErrorSign = str == "true"; _playing = xml.GetAttributeBool("playing", true); str = xml.GetAttribute("color"); if (str != null) this.color = ToolSet.ConvertFromHtmlColor(str); if (_url != null) LoadContent(); }
/// <summary> /// Constructor that creates a linear gradient multi-color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors. This gradient fill /// consists of many colors based on a <see cref="ColorBlend"/> object, drawn at the /// specified angle (degrees). /// </summary> /// <param name="blend">The <see cref="ColorBlend"/> object that defines the colors /// and positions along the gradient.</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill( ColorBlend blend, float angle ) { Init(); _type = FillType.Brush; this.CreateBrushFromBlend( blend, angle ); }
/// <summary> /// Renders a rectangular background portion of a control. /// </summary> protected virtual void FillRectangle(Coord relPos, Coord size, Corner rounded, FillType fillType, HitState hitState, AnchorLocation location) { var point = Context.Push(); var coord = new Coord(point.X + relPos.X, point.Y + relPos.Y); switch (fillType) { case FillType.Background: Context.Cairo.Pattern = GenerateGradient(coord, size, location, GetColor(ColorType.BackgroundStart, hitState), GetColor(ColorType.BackgroundStop, hitState)); break; case FillType.Editable: Context.Cairo.Pattern = GenerateGradient(coord, size, location, GetColor(ColorType.EditableStart, hitState), GetColor(ColorType.EditableStop, hitState)); break; case FillType.Highlight: Context.Cairo.Pattern = GenerateGradient(coord, size, location, GetColor(ColorType.HighlightStart, hitState), GetColor(ColorType.HighlightStop, hitState)); break; case FillType.Selection: Context.Cairo.Color = SelectionColor.ToCairo(); break; } // draw the rectangle Context.Cairo.Operator = Cairo.Operator.Source; RectanglePath(coord.Round + 1, size.Floor - 2, rounded); Context.Cairo.Fill(); Context.Pop(); }
/// <summary> /// Constructor that creates a linear gradient multi-color-fill, setting <see cref="Type"/> to /// <see cref="FillType.Brush"/> using the specified colors. This gradient fill /// consists of many colors based on an array of <see cref="Color"/> objects, drawn at the /// specified angle (degrees). The <see paramref="colors"/> array is used to create /// a <see cref="ColorBlend"/> object assuming a even linear distribution of the colors /// across the gradient. /// </summary> /// <param name="colors">The array of <see cref="Color"/> objects that defines the colors /// along the gradient.</param> /// <param name="positions">The array of floating point values that defines the color /// positions along the gradient. Values should range from 0 to 1.</param> /// <param name="angle">The angle (degrees) of the gradient fill</param> public Fill( Color[] colors, float[] positions, float angle ) { Init(); _color = colors[ colors.Length - 1 ]; ColorBlend blend = new ColorBlend(); blend.Colors = colors; blend.Positions = positions; _type = FillType.Brush; this.CreateBrushFromBlend( blend, angle ); }
public void EditFill(FillType fill_type) { if (!gimp_edit_fill(ID, fill_type)) { throw new GimpSharpException(); } }
/// <summary> /// Constructor that creates a <see cref="Brush"/> fill, using a user-supplied, custom /// <see cref="Brush"/>. The brush will be scaled to fit the destination screen object /// according to the <see paramref="isScaled"/> parameter. /// </summary> /// <param name="brush">The <see cref="Brush"/> to use for fancy fills. Typically, this would /// be a <see cref="LinearGradientBrush"/> or a <see cref="TextureBrush"/> class</param> /// <param name="isScaled">Determines if the brush will be scaled to fit the bounding box /// of the destination object. true to scale it, false to leave it unscaled</param> public Fill( Brush brush, bool isScaled ) { Init(); _isScaled = isScaled; _color = Color.White; _brush = (Brush) brush.Clone(); _type = FillType.Brush; }
public void Fill(FillType fill_type) { if (!gimp_drawable_fill(ID, fill_type)) { throw new GimpSharpException(); } }
/// <summary> /// The Copy Constructor /// </summary> /// <param name="rhs">The Fill object from which to copy</param> public Fill( Fill rhs ) { _color = rhs._color; _secondaryValueGradientColor = rhs._color; if ( rhs._brush != null ) _brush = (Brush) rhs._brush.Clone(); else _brush = null; _type = rhs._type; _alignH = rhs.AlignH; _alignV = rhs.AlignV; _isScaled = rhs.IsScaled; _rangeMin = rhs._rangeMin; _rangeMax = rhs._rangeMax; _rangeDefault = rhs._rangeDefault; _gradientBM = null; if ( rhs._colorList != null ) _colorList = (Color[]) rhs._colorList.Clone(); else _colorList = null; if ( rhs._positionList != null ) { _positionList = (float[]) rhs._positionList.Clone(); } else _positionList = null; if ( rhs._image != null ) _image = (Image) rhs._image.Clone(); else _image = null; _angle = rhs._angle; _wrapMode = rhs._wrapMode; }
static extern bool gimp_drawable_fill(Int32 drawable_ID, FillType fill_type);
/// <summary> /// Generic initializer to default values /// </summary> private void Init() { _color = Color.White; _secondaryValueGradientColor = Color.White; _brush = null; _type = FillType.None; _isScaled = Default.IsScaled; _alignH = Default.AlignH; _alignV = Default.AlignV; _rangeMin = 0.0; _rangeMax = 1.0; _rangeDefault = double.MaxValue; _gradientBM = null; _colorList = null; _positionList = null; _angle = 0; _image = null; _wrapMode = WrapMode.Tile; }
private static string BuildFillType(FillType fillType) { return fillType == FillType.Null ? String.Empty : String.Format(QueryStatements.Fill, fillType.ToString().ToLower()); }
private void lstFills_SelectedIndexChanged(object sender, EventArgs e) { switch (lstFills.SelectedIndex) { case 0: fillType = FillType.Uniform; break; case 1: fillType = FillType.RadialCircle; break; case 2: fillType = FillType.RadialEllipse; break; case 3: fillType = FillType.RadialFocal; break; case 4: fillType = FillType.LinearVertical; break; case 5: fillType = FillType.LinearHorizontal; break; case 6: fillType = FillType.LinearForward; break; case 7: fillType = FillType.LinearBackward; break; } if (drawer != null) Draw(); }
protected virtual string BuildFillType(FillType fillType) { return(fillType == FillType.Null ? String.Empty : String.Format(QueryStatements.Fill, fillType.ToString().ToLower())); }