void Update() { // 以下ベンチマーク _times[_timeIndex] = Time.realtimeSinceStartup; _timeIndex++; if (_timeIndex >= _times.Length) { _timeIndex = 0; } var latest = ((_timeIndex - 1) < 0) ? (_times.Length - 1) : (_timeIndex - 1); this.averageFrameTime = (_times[latest] - _times[_timeIndex]) / (_times.Length - 1); if (_running) { var targetMs = this.heavyMode ? (1000f / 24f) : (1000f / 40f); var accel = (((targetMs * 0.001f) - Time.unscaledDeltaTime) * (_count + 1f) * 0.1f) - (_countVelocity * 0.5f); _countVelocity += accel; _count += _countVelocity; _count = Mathf.Clamp(_count, 0f, 10000f); } else { _count = 0f; _countVelocity = 0f; } _fillRenderer.SetCount(_count); _fillRenderer.ManualUpdate(); }
void Update() { _times[_timeIndex] = Time.realtimeSinceStartup; _timeIndex++; if (_timeIndex >= _times.Length) { _timeIndex = 0; } _counts[_countIndex] = _count; _countIndex++; if (_countIndex >= _counts.Length) { _countIndex = 0; } if (_fillTestToggle.isOn) { var accel = (((1f / 24f) - Time.unscaledDeltaTime) * (_count + 1f) * 0.1f) - (_countVelocity * 0.5f); _countVelocity += accel; _count += _countVelocity; _count = Mathf.Clamp(_count, 0f, 10000f); _fillRenderer.SetCount((int)_count); _fillRenderer.SetMaterial(_fillTestMaterials[_fillTestMaterialIndex]); _fillRenderer.ManualUpdate(); } _titleRoot.SetActive(!_fillTestToggle.isOn && (_coroutine == null)); if (_autoTest) { UpdateAutoTest(); Screen.sleepTimeout = SleepTimeout.NeverSleep; } else { Screen.sleepTimeout = SleepTimeout.SystemSetting; } if (_fillTestToggle.isOn) { _fillModeText.text = _fillTestMaterials[_fillTestMaterialIndex].name; } else { _fillModeText.text = "FillTest"; } }
void Update() { if (Input.GetKeyDown(KeyCode.S)) { StartCoroutine(_slack.CoPostScreenshot(null, null, null, null, 0, false, Kayac.TextureUtil.FileType.Jpeg)); } if (Input.GetKeyDown(KeyCode.F1)) { _postProcess.bloomCombineStartLevel -= 1; Debug.Log(_postProcess.bloomCombineStartLevel); } if (Input.GetKeyDown(KeyCode.F2)) { _postProcess.bloomCombineStartLevel += 1; Debug.Log(_postProcess.bloomCombineStartLevel); } _postProcess.enabled = _enableToggle.isOn; _stdPostProcessLayer.enabled = _enableStdToggle.isOn; float speed = _speedSlider.value; speed = Mathf.Pow(10f, (speed - 0.5f) * 3); float dt = Time.deltaTime * speed; for (int i = 0; i < _objects.Length; i++) { Update(i, dt); } // 以下ベンチマーク _times[_timeIndex] = Time.realtimeSinceStartup; _timeIndex++; if (_timeIndex >= _times.Length) { _timeIndex = 0; } var latest = ((_timeIndex - 1) < 0) ? (_times.Length - 1) : (_timeIndex - 1); var avg = (_times[latest] - _times[_timeIndex]) / (_times.Length - 1); _text.text = "FrameTime: " + (avg * 1000f).ToString("N2") + "\nCount: " + _count.ToString("N2") + " " + _postProcess.bloomCombineStartLevel; // ベンチマーク中は物描かない _objectsRoot.gameObject.SetActive(!_benchmarkToggle.isOn); if (_benchmarkToggle.isOn) { var targetMs = _24fpsToggle.isOn ? (1000f / 24f) : (1000f / 40f); var accel = (((targetMs * 0.001f) - Time.unscaledDeltaTime) * (_count + 1f) * 0.1f) - (_countVelocity * 0.5f); _countVelocity += accel; _count += _countVelocity; _count = Mathf.Clamp(_count, 0f, 10000f); } else { _count = 0f; _countVelocity = 0f; } _fillRenderer.SetCount(_count); _fillRenderer.ManualUpdate(); if (_logToggle.isOn) { _logText.text = _log.Tail(10); } _logText.enabled = _logToggle.isOn; }
void Update() { if (Input.GetKeyDown(KeyCode.S)) { StartCoroutine(slack.CoPostScreenshot(null, null, null, null, 0, false, Kayac.TextureUtil.FileType.Jpeg)); } if (Input.GetKeyDown(KeyCode.F1)) { postProcess.BloomCombineStartLevel -= 1; Debug.Log(postProcess.BloomCombineStartLevel); } if (Input.GetKeyDown(KeyCode.F2)) { postProcess.BloomCombineStartLevel += 1; Debug.Log(postProcess.BloomCombineStartLevel); } postProcess.enabled = enableToggle.isOn; stdPostProcessLayer.enabled = enableStdToggle.isOn; float speed = speedSlider.value; speed = Mathf.Pow(10f, (speed - 0.5f) * 3); float dt = Time.deltaTime * speed; for (int i = 0; i < objects.Length; i++) { Update(i, dt); } // 以下ベンチマーク times[timeIndex] = Time.realtimeSinceStartup; timeIndex++; if (timeIndex >= times.Length) { timeIndex = 0; } var latest = ((timeIndex - 1) < 0) ? (times.Length - 1) : (timeIndex - 1); var avg = (times[latest] - times[timeIndex]) / (times.Length - 1); text.text = "FrameTime: " + (avg * 1000f).ToString("N2") + "\nCount: " + count.ToString("N2") + " " + postProcess.BloomCombineStartLevel; // ベンチマーク中は物描かない objectsRoot.gameObject.SetActive(!benchmarkToggle.isOn); if (benchmarkToggle.isOn) { var targetMs = fps24Toggle.isOn ? (1000f / 24f) : (1000f / 40f); var accel = (((targetMs * 0.001f) - Time.unscaledDeltaTime) * (count + 1f) * 0.1f) - (countVelocity * 0.5f); countVelocity += accel; count += countVelocity; count = Mathf.Clamp(count, 0f, 10000f); } else { count = 0f; countVelocity = 0f; } fillRenderer.SetCount(count); fillRenderer.ManualUpdate(); if (logToggle.isOn) { logText.text = log.Tail(10); } logText.enabled = logToggle.isOn; }