private void TestRandomPlay() { int numGamesEvenlyScored = 0; int numGamesUnEvenlyScored = 0; Random rand = new Random(); for (int i = 0; i < 50000; i++) { int currentPlayer = 0; while (fillGrid.Score(0) + fillGrid.Score(1) < fillGrid.SizeX * fillGrid.SizeY) { fillGrid.FloodFill(currentPlayer, rand.Next(0, 5)); currentPlayer = currentPlayer == 1 ? 0 : 1; } if (fillGrid.Score(0) + fillGrid.Score(1) == fillGrid.SizeX * fillGrid.SizeY) { numGamesEvenlyScored++; } if (fillGrid.Score(0) + fillGrid.Score(1) > fillGrid.SizeX * fillGrid.SizeY) { numGamesUnEvenlyScored++; } fillGrid.Initialize(20, 20); } Debug.WriteLine("Evenly Scored Games: " + numGamesEvenlyScored); Debug.WriteLine("Unevenly Scored Games: " + numGamesUnEvenlyScored); }
public void OnInit(InitContext context) { if (context == InitContext.Activate) { //Get a reference the to the game board tilesGameBoard = Scene.Current.FindComponent <Tilemap>(true); camera = Scene.Current.FindComponent <Camera>(true); fillGrid = new FillGridModel(); fillGrid.Initialize(tilesGameBoard.Size.X, tilesGameBoard.Size.Y); UpdateGameBoardColors(); Debug.WriteLine("Wait..."); } }