// Use this for initialization void Start() { if (Scene_Manager.load_deck == true) { cards_button.SetActive(true); deck_button.SetActive(false); #if UNITY_WEBGL file_manager.Load_Deck_File_Web(Scene_Manager.pathfile); #else file_manager.Load_Deck_File(Scene_Manager.pathfile); #endif Refresh_Deck(); Aff_Deck(); } else { research.Research(); cards_button.SetActive(false); deck_button.SetActive(true); Init_Img(); Refresh(); } }