string[] GetDepends() { //依赖Assets下的DLL var assetDir = Application.dataPath; var dllList0 = Directory.GetFiles(assetDir, "*.dll", SearchOption.AllDirectories); //依赖Library/ScriptAssemblies下的DLL var projectDir = Directory.GetParent(assetDir).FullName; var dllList1 = Directory.GetFiles(FileTool.CombineDirs(true, projectDir, "Library", "ScriptAssemblies"), "*.dll", SearchOption.AllDirectories); //依赖Unity安装目录下的DLL var dir = FileTool.CombineDirs(true, EditorApplication.applicationContentsPath, "Managed", "UnityEngine"); var dllList2 = Directory.GetFiles(dir, "*.dll", SearchOption.AllDirectories); List <string> list0 = new List <string>(dllList0); for (int i = 0; i < list0.Count; i++) { if (list0[i].Contains("sqlite3.dll") || list0[i].Contains(LWUtility.HotfixFileName)) { list0.RemoveAt(i); i--; } } List <string> list1 = new List <string>(dllList1); List <string> list2 = new List <string>(dllList2); list1.AddRange(list2); list1.AddRange(list0); return(list1.ToArray()); }