public void should_create_content_directory()
            {
                fileSystemUnified.CreateItem("/file/", content, ".txt");

                fileSystem.Received().CreateDirectory("content");
            }
            public void should_create_content_directory()
            {
                fileSystemUnified.CreateItem("/file/", itemContent, ".txt", new { Property1 = "Property1", Property2 = "Property2" });

                fileSystem.Received().CreateDirectory("content");
            }