public void should_create_content_directory() { fileSystemUnified.CreateItem("/file/", content, ".txt"); fileSystem.Received().CreateDirectory("content"); }
public void should_create_content_directory() { fileSystemUnified.CreateItem("/file/", itemContent, ".txt", new { Property1 = "Property1", Property2 = "Property2" }); fileSystem.Received().CreateDirectory("content"); }