// Start is called before the first frame update void Start() { if (File.Exists(Application.persistentDataPath + "/gothere_saved_data.gd")) { GameProgress progress = FileSaverLoader.Load("gothere_saved_data.gd"); GameData.Instance.gameProgress = progress; if (continueMenuOption) { continueMenuOption.SetActive(true); } } else { if (continueMenuOption) { continueMenuOption.SetActive(false); } } }