// Start is called before the first frame update
    void Start()
    {
        if (File.Exists(Application.persistentDataPath + "/gothere_saved_data.gd"))
        {
            GameProgress progress = FileSaverLoader.Load("gothere_saved_data.gd");

            GameData.Instance.gameProgress = progress;
            if (continueMenuOption)
            {
                continueMenuOption.SetActive(true);
            }
        }
        else
        {
            if (continueMenuOption)
            {
                continueMenuOption.SetActive(false);
            }
        }
    }