//写本地版本文件 public UpdateRetCode SetLocalVersion(ELEMENT_VER ver) { try { StreamWriter writer = FileOperate.CreateTextFile(strGameOldVerFile); if (writer == null) { return(UpdateRetCode.file_err); } writer.WriteLine(ver.ToString()); writer.Close(); } catch (Exception) { return(UpdateRetCode.file_err); } return(UpdateRetCode.success); }