public TagArchiveNodeSource(string name, GameDefinition game, IDocumentManager documentManager,
                                    DisplayItems items, DefaultState defaultState)
            : base(name)
        {
            this.game          = game;
            Library.FileAdded += new EventHandler <LibraryFileActionArgs>(Library_FileAdded);
            this.items         = items;

            // Add NodeTypes
            if ((items & DisplayItems.AllExtractedItems) > 0)
            {
                AddNodeType(CreateNodeType <RootNodeType>(defaultState));

                FolderNodeType folder = CreateNodeType <FolderNodeType>(Resources.folder16, Resources.folder_closed16);
                AddNodeType(folder);

                FileNodeType file = CreateNodeType <FileNodeType>(Resources.document16);
                file.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.document_view16, Resources.document_view16, Color.Blue, Color.White));
                AddNodeType(file);

                ObjectFileNodeType objectFile = CreateNodeType <ObjectFileNodeType>(Resources.data16);
                objectFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.data_view16, Resources.data_view16, Color.Blue, Color.White));
                AddNodeType(objectFile);

                ModelFileNodeType modelFile = CreateNodeType <ModelFileNodeType>(Resources.cube_molecule16);
                modelFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.cube_molecule_view16, Resources.cube_molecule_view16, Color.Blue, Color.White));
                AddNodeType(modelFile);

                SbspFileNodeType sbspFile = CreateNodeType <SbspFileNodeType>(Resources.environment16);
                sbspFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.environment_view16, Resources.environment_view16, Color.Blue, Color.White));
                AddNodeType(sbspFile);

                ScenarioFileNodeType scenarioFile = CreateNodeType <ScenarioFileNodeType>(Resources.earth16);
                scenarioFile.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.earth_view16, Resources.earth_view16, Color.Blue, Color.White));
                AddNodeType(scenarioFile);

                AttachedScriptNodeType attachedScript = CreateNodeType <AttachedScriptNodeType>(Resources.text_code_colored16);
                attachedScript.AddNodeState(new DocumentOpenState(documentManager, game.GameID, TagLocation.Archive, Resources.text_view16, Resources.text_view16, Color.Blue, Color.White));
                AddNodeType(attachedScript);
            }

            if ((items & DisplayItems.AllUnextractedItems) > 0)
            {
                AddNodeType(CreateNodeType <UnextractedRootNodeType>(defaultState));

                UnextractedFolderNodeType unextractedfolder = CreateNodeType <UnextractedFolderNodeType>(
                    new DefaultState(Resources.folder16, Resources.folder_closed16, Color.Gray, Color.White));
                AddNodeType(unextractedfolder);

                UnextractedFileNodeType unextractedfile = CreateNodeType <UnextractedFileNodeType>(
                    new DefaultState(Resources.document_text16, Resources.document_text16, Color.Gray, Color.White));
                AddNodeType(unextractedfile);
            }
        }
        private TreemapItem(TreemapItem file, TreemapItem parent)
        {
            this.parent = parent;
            int count = file.ChildCount;

            children = new List <TreemapItem>(count);
            for (int i = 0; i < count; i++)
            {
                children.Add(new TreemapItem(file[i], this));
            }
            children.Sort(CompareReverse);
            children.Sort(Compare);
            size      = file.Size;
            extension = file.Extension + "";
            name      = file.name + "";
            type      = file.type;
            color     = file.Color;
        }
 protected FolderNode(Win32.Win32FindData find, FileNodeType type, FileNodeFlags rootType)
     : base(find, type, rootType)
 {
 }
 protected FolderNode(FileSystemInfo info, FileNodeType type, FileNodeFlags rootType)
     : base(info, type, rootType)
 {
 }
 protected FolderNode(INtfsNode node, FileNodeType type, FileNodeFlags rootType)
     : base(node, type, rootType)
 {
 }
 protected FolderNode(string name, FileNodeType type, FileNodeFlags rootType)
     : base(name, type, rootType)
 {
 }
Exemple #7
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 public FileNode(string name, FileNodeType type)
 {
     Name   = name;
     Type   = type;
     Childs = new List <FileNode>();
 }