static GameFileLocs() { LocateCheckPoint[] pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("terrain"); Terrain = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("terrainNormal"); TerrainNormal = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("effect"); Effect = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("configs"); Config = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("terraintexture"); TerrainTexture = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("nature"); Nature = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("texture"); Texture = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("gui"); GUI = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("model"); Model = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("earth"); Earth = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("sounds"); Sound = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("movie"); Movie = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath("help"); Help = new FileLocateRule(pts); pts = new LocateCheckPoint[1]; pts[0] = new LocateCheckPoint(); pts[0].AddPath(string.Empty); Default = new FileLocateRule(pts); }