private IEnumerator CreatePhoto()
    {
        videoSource.gameObject.SetActive(false);
        imageSource.gameObject.SetActive(true);

        FileImageSource textureSource = imageSource.GetComponent <FileImageSource>();

        textureSource.texture = fieldItem.texture;
        yield return(StartCoroutine(textureSource.LoadTexture()));

        var rawImage = GetComponentInChildren <RawImage>();

        rawImage.texture = textureSource.LoadedTexture;
        imageSource.GetComponent <RectTransform>().sizeDelta = new Vector2(textureSource.LoadedTexture.width, textureSource.LoadedTexture.height);

        var collider = gameObject.AddComponent <BoxCollider>();

        collider.size = new Vector3(textureSource.LoadedTexture.width * 0.001f, textureSource.LoadedTexture.height * 0.001f);
    }