public Transform Push(FigureData figureData) { GameObject figure = new GameObject("Figure"); figure.transform.SetParent(figuresParent); figure.AddComponent <FigurePolygon>(); figure.AddComponent <FigureDataComponent>(); figure.AddComponent <Rigidbody2D>(); figure.AddComponent <PolygonCollider2D>(); figure.AddComponent <MeshFilter>(); figure.AddComponent <MeshRenderer>(); FigurePolygon polygon = figure.GetComponent <FigurePolygon>(); polygon.SetPoints(figureData.Points, borders.Left.transform.localScale.z); FigureDataComponent figureDataStorage = figure.GetComponent <FigureDataComponent>(); figureDataStorage.Data = figureData; Rigidbody2D rigidbody2D = figure.GetComponent <Rigidbody2D>(); rigidbody2D.gravityScale = kGravityScale; PolygonCollider2D collider = figure.GetComponent <PolygonCollider2D>(); collider.points = polygon.GetPoints(); Mesh mesh = polygon.GetMesh(); MeshFilter meshFilter = figure.GetComponent <MeshFilter>(); meshFilter.mesh = mesh; MeshRenderer renderer = figure.GetComponent <MeshRenderer>(); renderer.material.color = figureData.Color; SetPosition(figure.transform); // Check if the figure will collide with other figures at the start position. If so, we can't place it Collider2D[] results = new Collider2D[100]; int numColliders = rigidbody2D.OverlapCollider(new ContactFilter2D(), results); if (numColliders > 0) { for (int i = 0; i < numColliders; i++) { if (results[i].transform != borders.Top) { Object.Destroy(figure.gameObject); return(null); } } } return(figure.transform); }
public Transform Push(FigureData figureData) { GameObject figure = new GameObject("Next figure"); figure.AddComponent <FigurePolygon>(); figure.AddComponent <FigureDataComponent>(); figure.AddComponent <MeshFilter>(); figure.AddComponent <MeshRenderer>(); figure.AddComponent <FigureRotatorY>(); FigurePolygon polygon = figure.GetComponent <FigurePolygon>(); polygon.SetPoints(figureData.Points, nextFigureArea.Left.transform.localScale.z); FigureDataComponent figureDataStorage = figure.GetComponent <FigureDataComponent>(); figureDataStorage.Data = figureData; Mesh mesh = polygon.GetMesh(); MeshFilter meshFilter = figure.GetComponent <MeshFilter>(); meshFilter.mesh = mesh; MeshRenderer renderer = figure.GetComponent <MeshRenderer>(); renderer.material.color = figureData.Color; SetPosition(figure); FigureRotatorY rotator = figure.GetComponent <FigureRotatorY>(); Vector2 size = polygon.CalculateSize(); Vector3 center = new Vector3(size.x / 2, size.y / 2, 0); rotator.SetCenter(figure.transform.position + center); return(figure.transform); }