private IFight CreateNewFight() { var fight = new Fight(YouAre, CharResolver); Fights.Add(fight); return(fight); }
public Fight Fight() { var oldScore = CurrentScore; var fight = new MPQSim.Fight() { Node = Node, Time = Owner.Owner.CurrentTime, Score = oldScore }; Fights.Add(fight); return fight; }
public void StartFight(Combat combat) { Fights.Add(combat); combat.Start(); }
/// <summary> /// </summary> /// <param name="eventType"> </param> /// <param name="eventArgs"> </param> public void PublishTimelineEvent(TimelineEventType eventType, params object[] eventArgs) { var args = (eventArgs != null && eventArgs.Any()) ? eventArgs[0] : "(no args)"; Logging.Log(Logger, String.Format("TimelineEvent : {0} {1}", eventType, args)); if (eventArgs != null) { var monsterName = eventArgs.First() as String; switch (eventType) { case TimelineEventType.PartyJoin: case TimelineEventType.PartyDisband: case TimelineEventType.PartyLeave: break; case TimelineEventType.PartyMonsterFighting: case TimelineEventType.AllianceMonsterFighting: case TimelineEventType.OtherMonsterFighting: DeathFound = false; if (monsterName != null && (monsterName.ToLower() .Contains("target") || monsterName == "")) { break; } Fight fighting; if (!Fights.TryGet(monsterName, out fighting)) { fighting = new Fight(monsterName); Fights.Add(fighting); } Controller.Timeline.LastEngaged = monsterName; break; case TimelineEventType.PartyMonsterKilled: case TimelineEventType.AllianceMonsterKilled: case TimelineEventType.OtherMonsterKilled: DeathFound = true; if (monsterName != null && (monsterName.ToLower() .Contains("target") || monsterName == "")) { break; } Fight killed; if (!Fights.TryGet(monsterName, out killed)) { killed = new Fight(monsterName); Fights.Add(killed); } switch (eventType) { case TimelineEventType.PartyMonsterKilled: GetSetMonster(monsterName) .SetKill(killed); break; case TimelineEventType.AllianceMonsterKilled: GetSetMonster(monsterName) .SetKill(killed); break; case TimelineEventType.OtherMonsterKilled: GetSetMonster(monsterName) .SetKill(killed); break; } Controller.Timeline.LastKilled = monsterName; break; } } RaiseTimelineChangedEvent(this, new TimelineChangedEvent(eventType, eventArgs)); }
public void AddFight(Fights.Fight fight) { lock (Fights) Fights.Add(fight); }