public void Test_FighterCannotAttackWithoutWaitingTurnTime() { FighterStatsClass stats = new FighterStatsClass(); FighterStatsClass enemy = new FighterStatsClass(); Assert.IsFalse(stats.CanAct(), "Fighter was able to attack without having to wait their turn time!"); stats.AttackOpponent(enemy, false); LogAssert.Expect(LogType.Warning, "Tried to attack an opponent when not allowed to do that!"); }