// Start is called before the first frame update private void Start() { _health = GetComponent <Health>(); _mover = GetComponent <Mover>(); _fighter = GetComponent <Fighter>(); _fighterSpell = GetComponent <FighterSpell>(); }
private void Start() { _fighterSpell = GetComponent <FighterSpell>(); _fighter = GetComponent <Fighter>(); _aiController = GetComponent <AIController>(); _fighterSpell.InitializeFighterSpell(); StartCoroutine(UpdateTimeBetweenSpell()); }