Exemple #1
0
    public void GenerateRandomCharacter()
    {
        if (GameData.instance.playerData.gold < model.rollCost)
        {
            Debug.LogError("Not enough gold.");
            return;
        }
        FighterData gachaCharacter = FighterGenerator.GenerateFighter();

        bool isSuccessfullyAdded = GameData.instance.AddFighter(gachaCharacter);

        if (isSuccessfullyAdded)
        {
            // TODO: Build/Randomize sprite here, then save to playerData.

            view.DisplayGachaCharacter(gachaCharacter);
            GameData.instance.playerData.gold -= model.rollCost;
            app.view.headerView.UpdateGoldValue();
            GameData.instance.playerData.Save();
            CheckGold();
        }
        else
        {
            //TODO Popup something here
            Debug.LogError("Failed to add, team already full!");
        }
    }
Exemple #2
0
    public void InitFirstFighter()
    {
        // Create default character
        FighterData fd = FighterGenerator.GenerateFighter();

        AddFighter(fd);
        SetFighterOnActiveParty(fd, 0);
        playerData.Save();
    }