void CountKills(FighterDead evento)
    {
        if (evento.fighterType == FighterType.Enemy)
        {
            dead_enemies++;
        }
        if (evento.fighterType == FighterType.Player)
        {
            dead_players++;
        }
        Debug.Log("Luchadores muertos: Player-" + dead_players + " Enemigos-" + dead_enemies);

        if (dead_enemies >= enemies_cant)
        {
            _battleRunning = false;
            EventController.TriggerEvent(battleWinEvent);
        }
        if (dead_players >= players_cant)
        {
            _battleRunning = false;
            EventController.TriggerEvent(battleLoseEvent);
        }
    }
 private void Start()
 {
     fighterDead  = new FighterDead();
     endTurnEvent = new EndTurnEvent();
 }