void CountKills(FighterDead evento) { if (evento.fighterType == FighterType.Enemy) { dead_enemies++; } if (evento.fighterType == FighterType.Player) { dead_players++; } Debug.Log("Luchadores muertos: Player-" + dead_players + " Enemigos-" + dead_enemies); if (dead_enemies >= enemies_cant) { _battleRunning = false; EventController.TriggerEvent(battleWinEvent); } if (dead_players >= players_cant) { _battleRunning = false; EventController.TriggerEvent(battleLoseEvent); } }
private void Start() { fighterDead = new FighterDead(); endTurnEvent = new EndTurnEvent(); }