void Awake() { if (_instance == null) { _instance = this; } PathVectors = new List <Vector3>(); }
// Start is called before the first frame update void Start() { GameObject gm = GameObject.Find("Game_Manager"); gameManager = gm.GetComponent <GameManager>(); pbm = gm.GetComponent <ProductionBuildingManager>(); try{ cgm = gm.GetComponent <City_Grid_Manager>(); fgm = null; }catch { fgm = gm.GetComponent <Fight_Grid_Manager>(); cgm = null; } Debug.Log("FASZ:" + gameObject.name); }
void Start() { manager = Fight_Grid_Manager.Instance; }
void Start() { fgm = Fight_Grid_Manager.Instance; gm = GameManager.Instance; StartCoroutine(First(timeToFirstSpawn)); }