public void Init(StatBoard.PlayerStatData statData, FightStatType type) { //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) int num = default(int); if (statData.playerStats.Stats.TryGetValue((int)type, ref num)) { if (type == FightStatType.PlayTime) { TimeSpan timeSpan = TimeSpan.FromSeconds(num); string text = (timeSpan.Hours > 0) ? timeSpan.ToString("hh\\:mm\\:ss") : timeSpan.ToString("mm\\:ss"); m_valueText.SetText(text); } else { m_valueText.SetText(num.ToString()); } } else { m_valueText.SetText("-"); } Color color = statData.playerStats.Titles.Contains((int)type) ? m_statData.bestValueColor : m_statData.neutralValueColor; m_valueText.color = color; }
private void SetTitles(RepeatedField <int> titles) { int num = 0; for (int i = 0; i < titles.get_Count(); i++) { FightStatType fightStatType = (FightStatType)titles.get_Item(i); if (fightStatType != 0) { if (i >= m_titleIcons.Count) { Image val = Object.Instantiate <Image>(m_titleIcons[0]); val.get_transform().SetParent(m_titleIcons[0].get_transform().get_parent()); m_titleIcons.Add(val); } Image obj = m_titleIcons[i]; obj.get_gameObject().SetActive(true); obj.set_sprite(m_statData.GetIcon(fightStatType)); num++; } } for (int j = num; j < m_titleIcons.Count; j++) { m_titleIcons[j].get_gameObject().SetActive(false); } }
public Sprite GetIcon(FightStatType type) { if (((Dictionary <FightStatType, Sprite>)m_fightStatTypeIcons).TryGetValue(type, out Sprite value)) { return(value); } return(null); }
private void InitOptionnalLine(StatValueLine line, FightStatType type, bool displayOpponent) { if (m_availableStats.Contains(type)) { line.Init(m_allies, m_opponents, type, displayOpponent); line.get_gameObject().SetActive(true); } else { line.get_gameObject().SetActive(false); } }
public void Init(List <StatBoard.PlayerStatData> allies, List <StatBoard.PlayerStatData> opponents, FightStatType type, bool displayOpponents) { InitList(m_alliesStats, m_alliesGroup, allies, type); if (displayOpponents) { m_opponentsGroup.get_gameObject().SetActive(true); InitList(m_opponentStats, m_opponentsGroup, opponents, type); } else { m_opponentsGroup.get_gameObject().SetActive(false); } }
private void InitList(List <StatValue> stats, LayoutGroup group, List <StatBoard.PlayerStatData> statDatas, FightStatType type) { int num = 0; for (int i = 0; i < statDatas.Count; i++) { StatBoard.PlayerStatData statData = statDatas[i]; if (i >= stats.Count) { StatValue statValue = Object.Instantiate <StatValue>(stats[0]); statValue.get_transform().SetParent(group.get_transform()); stats.Add(statValue); } StatValue statValue2 = stats[i]; statValue2.Init(statData, type); statValue2.get_gameObject().SetActive(true); num++; } for (int j = num; j < stats.Count; j++) { stats[j].get_gameObject().SetActive(false); } }
public IEnumerator Init(GameStatistics gameStatistics) { m_allies.Clear(); m_opponents.Clear(); m_availableStats.Clear(); RepeatedField <GameStatistics.Types.PlayerStats> playerStats = gameStatistics.PlayerStats; for (int i = 0; i < playerStats.get_Count(); i++) { GameStatistics.Types.PlayerStats playerStats2 = playerStats.get_Item(i); for (int j = 0; j < playerStats2.Titles.get_Count(); j++) { FightStatType item = (FightStatType)playerStats2.Titles.get_Item(j); if (!m_availableStats.Contains(item)) { m_availableStats.Add(item); } } if (GameStatus.GetFightStatus(playerStats2.FightId).TryGetEntity(playerStats2.PlayerId, out PlayerStatus entityStatus) && entityStatus.heroStatus != null) { PlayerStatData playerStatData = default(PlayerStatData); playerStatData.name = entityStatus.nickname; playerStatData.weaponDefinition = (WeaponDefinition)entityStatus.heroStatus.definition; playerStatData.playerStats = playerStats2; PlayerStatData item2 = playerStatData; if (GameStatus.localPlayerTeamIndex == entityStatus.teamIndex) { item2.ally = true; m_allies.Add(item2); } else { item2.ally = false; m_opponents.Add(item2); } } } PlayerStatDataComparer comparer = new PlayerStatDataComparer(); m_allies.Sort(comparer); m_opponents.Sort(comparer); if (GameStatus.fightType == FightType.TeamVersus) { m_teamScoreLine.get_gameObject().SetActive(true); m_allyTeamScore.SetText(GameStatus.allyTeamPoints.ToString()); m_opponentTeamScore.SetText(GameStatus.opponentTeamPoints.ToString()); } else { m_teamScoreLine.get_gameObject().SetActive(false); } bool displayOpponent = m_opponents.Count > 0 || GameStatus.fightType != FightType.BossFight; m_versusImage.get_gameObject().SetActive(displayOpponent); m_versusBloom.get_gameObject().SetActive(displayOpponent); yield return(m_playerLine.Init(m_allies, m_opponents, displayOpponent)); m_statLines[0].Init(m_allies, m_opponents, FightStatType.TotalDamageDealt, displayOpponent); m_statLines[1].Init(m_allies, m_opponents, FightStatType.TotalDamageSustained, displayOpponent); m_statLines[2].Init(m_allies, m_opponents, FightStatType.PlayTime, displayOpponent); m_statLines[3].Init(m_allies, m_opponents, FightStatType.TotalKills, displayOpponent); InitOptionnalLine(m_statLines[4], FightStatType.CompanionGiven, displayOpponent); InitOptionnalLine(m_statLines[5], FightStatType.BudgetPointsDiff, displayOpponent); InitOptionnalLine(m_statLines[6], FightStatType.BudgetPointsWon, displayOpponent); }