public void GenerateArenaLoot() { if ((Fighter as CharacterFighter).HasLeft) { return; } WorldClient client = (Fighter as CharacterFighter).Client; AsyncRandom random = new AsyncRandom(); FightLoot.kamas += (uint)(random.Next(50 * client.Character.Record.Level, 250 * client.Character.Record.Level)); client.Character.AddKamas((int)FightLoot.kamas); uint itemQt = (uint)random.Next(1, client.Character.Record.Level); FightLoot.objects.Add(FightArena.ARENA_ITEM_ID); FightLoot.objects.Add((ushort)itemQt); client.Character.Inventory.Add(FightArena.ARENA_ITEM_ID, itemQt); if (client.Character.Record.Level != 200) { var experienceForNextLevel = ExperienceRecord.GetExperienceForLevel((uint)client.Character.Record.Level + 1); var experienceForLevel = ExperienceRecord.GetExperienceForLevel(client.Character.Record.Level); int earnedXp = (int)((double)(experienceForNextLevel - (double)experienceForLevel) / (double)15); var expdatas = new FightResultExperienceData(true, true, true, true, false, false, false, client.Character.Record.Exp, experienceForLevel, experienceForNextLevel, earnedXp, 0, 0, 0); AdditionalDatas.Add(expdatas); client.Character.AddXp((ulong)earnedXp); } }
public void GeneratePVMLoot() { if ((Fighter as CharacterFighter).HasLeft) { return; } #region VariableDefinitions WorldClient client = (Fighter as CharacterFighter).Client; AsyncRandom random = new AsyncRandom(); FightPvM pvmfight = Fighter.Fight as FightPvM; #endregion #region Kamas & Items Generation List <DroppedItem> m_drops = new List <DroppedItem>(); foreach (var monster in pvmfight.MonsterGroup.Monsters) { var template = MonsterRecord.GetMonster(monster.MonsterId); var grade = template.GetGrade(monster.ActualGrade); #region kamas int droppedKamas = random.Next(template.MinKamas, template.MaxKamas + 1); FightLoot.kamas += (uint)(droppedKamas * ConfigurationManager.Instance.KamasDropRatio); #endregion #region items List <CharacterFighter> charactersFighters = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll <CharacterFighter>(x => (CharacterFighter)x); int prospectingSum = charactersFighters.Sum((CharacterFighter entry) => entry.Client.Character.StatsRecord.Prospecting); foreach (var item in template.Drops.FindAll(x => x.ProspectingLock <= prospectingSum)) { int D = random.Next(0, 201); double dropchancePercent = item.GetDropRate(monster.ActualGrade) + pvmfight.MonsterGroup.AgeBonus / 5 + client.Character.StatsRecord.Prospecting / 100; if (D <= dropchancePercent) { var alreadyDropped = m_drops.FirstOrDefault(x => x.GID == item.ObjectId); if (alreadyDropped == null) { uint dropMax = GetQuantityDropMax(); uint Q = (uint)random.Next(1, (int)(dropMax + 1)); if (Q > item.Count) { Q = 1; } m_drops.Add(new DroppedItem(item.ObjectId, Q)); } else { alreadyDropped.Quantity++; } } } #endregion } #endregion client.Character.AddKamas((int)FightLoot.kamas); foreach (var item in m_drops) { FightLoot.objects.Add(item.GID); FightLoot.objects.Add((ushort)item.Quantity); client.Character.Inventory.Add(item.GID, item.Quantity, false, false); } #region Experience Provider List <MonsterData> monsters = new List <MonsterData>(); foreach (var monster in pvmfight.MonsterGroup.Monsters) { var grade = MonsterRecord.GetMonster(monster.MonsterId).GetGrade(monster.ActualGrade); monsters.Add(new MonsterData(grade.Level, (int)grade.GradeXp)); } var team = Fighter.Team.GetFighters().FindAll(x => x is CharacterFighter).ConvertAll <CharacterFighter>(x => (CharacterFighter)x);; ExperienceFormulas formulas = new ExperienceFormulas(); formulas.InitXpFormula(new PlayerData(client.Character.Record.Level, client.Character.StatsRecord.Wisdom), monsters, team.ConvertAll <GroupMemberData>(x => new GroupMemberData(x.Client.Character.Record.Level, false)), pvmfight.MonsterGroup.AgeBonus); if (client.Character.Record.Level >= 200) { formulas._xpSolo = 0; } client.Character.AddXp((ulong)formulas._xpSolo); PlayerLevel = client.Character.Record.Level; var expdatas = new FightResultExperienceData(true, true, true, true, false, false, false, client.Character.Record.Exp, ExperienceRecord.GetExperienceForLevel(client.Character.Record.Level), ExperienceRecord.GetExperienceForLevel((uint)client.Character.Record.Level + 1), (int)formulas._xpSolo, 0, 0, 0); AdditionalDatas.Add(expdatas); #endregion client.Character.Inventory.Refresh(); client.Character.RefreshShortcuts(); }
public static object GetInstance(uint typeId) { object obj = null; switch (typeId) { case 11: obj = new Types.Version(); break; case 25: obj = new GameServerInformations(); break; case 55: obj = new EntityLook(); break; case 54: obj = new SubEntity(); break; case 110: obj = new CharacterMinimalInformations(); break; case 163: obj = new CharacterMinimalPlusLookInformations(); break; case 193: obj = new CharacterMinimalPlusLookAndGradeInformations(); break; case 45: obj = new CharacterBaseInformations(); break; case 212: obj = new CharacterToRecolorInformation(); break; case 86: obj = new CharacterHardcoreInformations(); break; case 63: obj = new EntityMovementInformations(); break; case 60: obj = new EntityDispositionInformations(); break; case 107: obj = new IdentifiedEntityDispositionInformations(); break; case 217: obj = new FightEntityDispositionInformations(); break; case 127: obj = new GuildInformations(); break; case 204: obj = new ActorRestrictionsInformations(); break; case 201: obj = new ActorAlignmentInformations(); break; case 183: obj = new PaddockContentInformations(); break; case 184: obj = new MountInformationsForPaddock(); break; case 202: obj = new ActorExtendedAlignmentInformations(); break; case 135: obj = new AlignmentBonusInformations(); break; case 142: obj = new PrismSubAreaInformation(); break; case 152: obj = new PrismConquestInformation(); break; case 187: obj = new TaxCollectorName(); break; case 96: obj = new TaxCollectorBasicInformations(); break; case 4: obj = new CharacterBaseCharacteristic(); break; case 215: obj = new CharacterSpellModification(); break; case 8: obj = new CharacterCharacteristicsInformations(); break; case 117: obj = new FightExternalInformations(); break; case 43: obj = new FightCommonInformations(); break; case 44: obj = new FightTeamMemberInformations(); break; case 13: obj = new FightTeamMemberCharacterInformations(); break; case 6: obj = new FightTeamMemberMonsterInformations(); break; case 177: obj = new FightTeamMemberTaxCollectorInformations(); break; case 20: obj = new FightOptionsInformations(); break; case 116: obj = new AbstractFightTeamInformations(); break; case 33: obj = new FightTeamInformations(); break; case 115: obj = new FightTeamLightInformations(); break; case 31: obj = new GameFightMinimalStats(); break; case 41: obj = new FightLoot(); break; case 16: obj = new FightResultListEntry(); break; case 189: obj = new FightResultFighterListEntry(); break; case 191: obj = new FightResultAdditionalData(); break; case 192: obj = new FightResultExperienceData(); break; case 190: obj = new FightResultPvpData(); break; case 24: obj = new FightResultPlayerListEntry(); break; case 216: obj = new FightResultMutantListEntry(); break; case 84: obj = new FightResultTaxCollectorListEntry(); break; case 206: obj = new AbstractFightDispellableEffect(); break; case 208: obj = new FightDispellableEffectExtendedInformations(); break; case 209: obj = new FightTemporaryBoostEffect(); break; case 210: obj = new FightTriggeredEffect(); break; case 207: obj = new FightTemporarySpellBoostEffect(); break; case 211: obj = new FightTemporaryBoostWeaponDamagesEffect(); break; case 214: obj = new FightTemporaryBoostStateEffect(); break; case 205: obj = new GameFightSpellCooldown(); break; case 7: obj = new Item(); break; case 49: obj = new SpellItem(); break; case 76: obj = new ObjectEffect(); break; case 74: obj = new ObjectEffectString(); break; case 70: obj = new ObjectEffectInteger(); break; case 82: obj = new ObjectEffectMinMax(); break; case 73: obj = new ObjectEffectDice(); break; case 72: obj = new ObjectEffectDate(); break; case 75: obj = new ObjectEffectDuration(); break; case 71: obj = new ObjectEffectCreature(); break; case 81: obj = new ObjectEffectLadder(); break; case 179: obj = new ObjectEffectMount(); break; case 178: obj = new MountClientData(); break; case 168: obj = new ItemDurability(); break; case 85: obj = new GameActionMarkedCell(); break; case 123: obj = new GoldItem(); break; case 124: obj = new ObjectItemMinimalInformation(); break; case 119: obj = new ObjectItemQuantity(); break; case 134: obj = new ObjectItemNotInContainer(); break; case 37: obj = new ObjectItem(); break; case 120: obj = new ObjectItemToSell(); break; case 164: obj = new ObjectItemToSellInBid(); break; case 198: obj = new ObjectItemInRolePlay(); break; case 197: obj = new ObjectItemWithLookInRolePlay(); break; case 199: obj = new OrientedObjectItemWithLookInRolePlay(); break; case 185: obj = new PaddockItem(); break; case 121: obj = new SellerBuyerDescriptor(); break; case 122: obj = new BidExchangerObjectInfo(); break; case 52: obj = new StartupActionAddObject(); break; case 106: obj = new IgnoredInformations(); break; case 105: obj = new IgnoredOnlineInformations(); break; case 78: obj = new FriendInformations(); break; case 92: obj = new FriendOnlineInformations(); break; case 77: obj = new FriendSpouseInformations(); break; case 93: obj = new FriendSpouseOnlineInformations(); break; case 88: obj = new GuildMember(); break; case 87: obj = new GuildEmblem(); break; case 80: obj = new InteractiveElement(); break; case 108: obj = new StatedElement(); break; case 200: obj = new MapObstacle(); break; case 213: obj = new PartyUpdateCommonsInformations(); break; case 90: obj = new PartyMemberInformations(); break; case 97: obj = new JobCrafterDirectorySettings(); break; case 194: obj = new JobCrafterDirectoryEntryPlayerInfo(); break; case 195: obj = new JobCrafterDirectoryEntryJobInfo(); break; case 196: obj = new JobCrafterDirectoryListEntry(); break; case 101: obj = new JobDescription(); break; case 102: obj = new SkillActionDescription(); break; case 103: obj = new SkillActionDescriptionTimed(); break; case 99: obj = new SkillActionDescriptionCollect(); break; case 100: obj = new SkillActionDescriptionCraft(); break; case 104: obj = new SkillActionDescriptionCraftExtended(); break; case 98: obj = new JobExperience(); break; case 111: obj = new HouseInformations(); break; case 112: obj = new HouseInformationsExtended(); break; case 170: obj = new HouseInformationsForGuild(); break; case 132: obj = new PaddockInformations(); break; case 130: obj = new PaddockBuyableInformations(); break; case 133: obj = new PaddockAbandonnedInformations(); break; case 131: obj = new PaddockPrivateInformations(); break; case 150: obj = new GameContextActorInformations(); break; case 141: obj = new GameRolePlayActorInformations(); break; case 157: obj = new HumanInformations(); break; case 153: obj = new HumanWithGuildInformations(); break; case 154: obj = new GameRolePlayNamedActorInformations(); break; case 159: obj = new GameRolePlayHumanoidInformations(); break; case 36: obj = new GameRolePlayCharacterInformations(); break; case 3: obj = new GameRolePlayMutantInformations(); break; case 129: obj = new GameRolePlayMerchantInformations(); break; case 146: obj = new GameRolePlayMerchantWithGuildInformations(); break; case 180: obj = new GameRolePlayMountInformations(); break; case 147: obj = new TaxCollectorStaticInformations(); break; case 148: obj = new GameRolePlayTaxCollectorInformations(); break; case 167: obj = new TaxCollectorInformations(); break; case 166: obj = new TaxCollectorInformationsInWaitForHelpState(); break; case 186: obj = new ProtectedEntityWaitingForHelpInfo(); break; case 169: obj = new TaxCollectorFightersInformation(); break; case 165: obj = new AdditionalTaxCollectorInformations(); break; case 144: obj = new MonsterInGroupInformations(); break; case 140: obj = new GroupMonsterStaticInformations(); break; case 160: obj = new GameRolePlayGroupMonsterInformations(); break; case 155: obj = new NpcStaticInformations(); break; case 156: obj = new GameRolePlayNpcInformations(); break; case 161: obj = new GameRolePlayPrismInformations(); break; case 143: obj = new GameFightFighterInformations(); break; case 158: obj = new GameFightFighterNamedInformations(); break; case 46: obj = new GameFightCharacterInformations(); break; case 50: obj = new GameFightMutantInformations(); break; case 151: obj = new GameFightAIInformations(); break; case 29: obj = new GameFightMonsterInformations(); break; case 203: obj = new GameFightMonsterWithAlignmentInformations(); break; case 48: obj = new GameFightTaxCollectorInformations(); break; case 174: obj = new MapCoordinates(); break; case 176: obj = new MapCoordinatesExtended(); break; case 175: obj = new AtlasPointsInformations(); break; default: throw new Exception("Type with id " + typeId + " is unknown."); } return(obj); }