//---readers void FightCteated_Reader(ReceivedMsg receivedMsg, FightCteatedMessage msg) { FightController fightController = new FightController(_client, msg.KnifeIndex); EnemyDef enemyDef = new EnemyDef(msg.EnemyUserName, msg.EnemyKnifeName, msg.EnemyKnifeMode); FigthCreated?.Invoke(this, fightController, enemyDef); }
public void SendFightCreated(string enemyName, string enemyKnifeName, KnifeMode enemyKnifeMode) { _waitForReady = true; var msg = new FightCteatedMessage(_knifeIndex, enemyName, enemyKnifeName, enemyKnifeMode); _user.SendMsg(msg); }