void Reset() { path = "Modules/Gera"; normalType = 0; timeManager = gameObject.AddComponent <TimeManager> (); fieldsInspector = gameObject.AddComponent <FieldsInspector> (); cellManager = gameObject.AddComponent <CellManager> (); }
protected override void PrepareTest() { _inspector = new FieldsInspector(_fieldsParams, new FieldsFinder(_searchAssemblies, _searchNamespaces, _searchTypes, _specifiedMembers.Cast <FieldInfo>())); }
void Reset() { cells = new List <GameObject> (); timeManager = gameObject.GetComponent <TimeManager> (); fieldsManager = gameObject.GetComponent <FieldsInspector> (); }