public int GetHappenMapBGMID() { FieldTransitionInfo backTransitionInfo = MonoBehaviourSingleton <InGameManager> .I.backTransitionInfo; if (backTransitionInfo == null) { return(0); } return(Singleton <FieldMapTable> .I.GetFieldMapData(backTransitionInfo.mapID)?.happenBgmID ?? 0); }
private string GetHappenStageName() { FieldTransitionInfo backTransitionInfo = MonoBehaviourSingleton <InGameManager> .I.backTransitionInfo; if (backTransitionInfo == null) { return(string.Empty); } FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData(backTransitionInfo.mapID); if (fieldMapData == null) { return(string.Empty); } return(fieldMapData.happenStageName); }